MusicHandler: rewrite to use circular byte buffer.
Also now attempts to initially fill buffer in a single read.
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@ -10,7 +10,6 @@ import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.function.Consumer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -19,6 +18,7 @@ import javax.sound.sampled.AudioInputStream;
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import javax.sound.sampled.AudioSystem;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import net.dv8tion.jda.api.audio.AudioSendHandler;
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import org.apache.commons.io.input.buffer.CircularByteBuffer;
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/**
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*
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@ -27,10 +27,13 @@ import net.dv8tion.jda.api.audio.AudioSendHandler;
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public class MusicHandler implements AudioSendHandler, Closeable, Consumer<Song>
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{
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private static final int DESIRED_BUFFER_SIZE = 3840 * 500;
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private final LinkedList<Song> songQueue = new LinkedList<>();
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private Song currentSong;
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private AudioInputStream din = null;
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private final Queue<byte[]> queue = new ConcurrentLinkedQueue<>();
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// private final Queue<byte[]> queue = new ConcurrentLinkedQueue<>();
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private final CircularByteBuffer audioBuffer = new CircularByteBuffer(3840 * 1024);
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private boolean playing = true;
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private int byteCount;
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@ -80,7 +83,7 @@ public class MusicHandler implements AudioSendHandler, Closeable, Consumer<Song>
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public boolean nextSong(boolean immediate)
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{
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if (immediate)
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queue.clear();
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audioBuffer.clear();
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AudioInputStream in = null;
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try
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@ -104,10 +107,8 @@ public class MusicHandler implements AudioSendHandler, Closeable, Consumer<Song>
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AudioFormat decodedFormat = AudioSendHandler.INPUT_FORMAT;
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din = AudioSystem.getAudioInputStream(decodedFormat, in);
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byteCount = 3840;
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while (queue.size() < 500)
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if (!readData())
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break;
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System.out.println("Queue filled to " + queue.size());
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fillBuffer(false);
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System.out.println("Queue filled to " + audioBuffer.getCurrentNumberOfBytes());
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return true;
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} catch (UnsupportedAudioFileException | IOException ex)
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{
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@ -134,19 +135,26 @@ public class MusicHandler implements AudioSendHandler, Closeable, Consumer<Song>
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public boolean canProvide()
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{
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// If we have something in our buffer we can provide it to the send system
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return !queue.isEmpty() && playing;
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return audioBuffer.getCurrentNumberOfBytes() > byteCount && playing;
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}
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@Override
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public ByteBuffer provide20MsAudio()
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{
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fillBuffer(true);
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byte[] data = new byte[byteCount];
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audioBuffer.read(data, 0, data.length);
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// byte[] data = queue.poll();
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return ByteBuffer.wrap(data); // Wrap this in a java.nio.ByteBuffer
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}
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private void fillBuffer(boolean canSkip)
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{
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// use what we have in our buffer to send audio as PCM
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while (queue.size() < 500)
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while (audioBuffer.getCurrentNumberOfBytes() < DESIRED_BUFFER_SIZE)
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if (!readData())
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if (!nextSong())
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if (!canSkip || !nextSong())
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break;
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byte[] data = queue.poll();
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return data == null ? null : ByteBuffer.wrap(data); // Wrap this in a java.nio.ByteBuffer
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}
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private boolean readData()
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@ -157,15 +165,23 @@ public class MusicHandler implements AudioSendHandler, Closeable, Consumer<Song>
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{
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// if (din.available() == 0)
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// return false;
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int bytesToRead = byteCount;
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int bytesToRead = DESIRED_BUFFER_SIZE - audioBuffer.getCurrentNumberOfBytes();
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int space = audioBuffer.getSpace();
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if (din.available() > 0 && din.available() < bytesToRead)
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bytesToRead = din.available();
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if (bytesToRead > space)
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bytesToRead = space;
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if (bytesToRead == 0)
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return false;
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byte[] bytes = new byte[bytesToRead];
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// byte[] bytes = din.readNBytes(bytesToRead);
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int read = din.read(bytes);
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System.out.println("Wanted: " + byteCount + " Space:" + space + " Available: " + din.available() + " To read: " + bytesToRead + " Read: " + read);
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if (read < 0)
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return false;
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queue.add(bytes);
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// queue.add(bytes);
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audioBuffer.add(bytes, 0, read);
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} catch (IOException ex)
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{
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Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
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