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WolfBox/scripts/action.gd

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GDScript3
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extends Node
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class_name Action
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@export var prompt: Prompt
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@export var answered_function: Callable
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func _init(pr: Prompt, fun: Callable) -> void:
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prompt = pr
answered_function = fun
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func prompt_answered(answer: String, player: Player) -> bool:
return answered_function.call(answer, player)