extends Resource class_name NightAction @export var initial_prompt: Prompt @export_multiline var message_success: String = "Your action succeeded." @export_multiline var message_failure: String = "Your action failed." @export var night_action_priority: NightActionPriority = NightActionPriority.DEFAULT @export var team_nightly_action: bool = false @export var able_to_kill: bool = false enum NightActionPriority { COPY = 10, HIDE = 20, SWITCH = 30, ROLEBLOCK = 40, REDIRECT = 50, PROTECT = 60, DEFAULT = 70, KILL = 80, RECRUIT = 90, CLEANUP = 95, INSPECT = 100, } #answered_function = _prompt_answered func _prompt_answered(answer: String, user: Player) -> bool: var wolf_user: WolfPlayer = user as WolfPlayer wolf_user.night_action_answer = answer return true ## This function is [rainbow]gay[/rainbow] func setup(user: WolfPlayer) -> bool: if team_nightly_action and user.game_state.is_team_night_action_used(user.team): user.send_message("Another member of your team has already used your team's special nightly action.") return false var action: Action = Action.new(initial_prompt, _prompt_answered) user.send_action(action) return true func execute(user: WolfPlayer) -> bool: if !user.leave(): return false user.add_message_context_dict(user.get_context_dict("user_")) #if user.night_action_blocked: #return false return true