extends Resource class_name Role static var roles: Dictionary = {} static var roles_group: ResourceGroup = preload("res://roles/roles_group.tres") static func _static_init() -> void: for res in roles_group.load_all(): if res is Role: roles[res.name] = res @export var global_enable: bool = false @export var name: String: set(val): resource_name = val name = val roles[name] = self @export_multiline var description: String @export_multiline var flavour_text: String @export_multiline var postit: String @export var teams: Array[Team] @export var night_action: NightAction = null @export var passive_action: Passive = null @export var able_to_kill: bool = false @export var special_investigation_results: Dictionary = {} # investigating role = forced result @export var icon: Texture2D = preload("res://icon.svg") @export var max_count: int = 1 @export var balance: float = 1.0 @export var chaos: float = 0.0 @export var pointless_without: PackedStringArray = []