4
0
Fork 0
WolfBox/addons/godot_resource_groups/resource_group_scanner.gd

34 lines
941 B
GDScript

@tool
var _file_system:EditorFileSystem
func _init(file_system:EditorFileSystem) -> void:
_file_system = file_system
## The resource group scanner finds all resource groups currently
## in the project.
## Scans the whole project for resources that match the
## group definition.
func scan() -> Array[Resource]:
var result:Array[Resource] = []
_scan(_file_system.get_filesystem(), result)
return result
func _scan(folder:EditorFileSystemDirectory, results:Array[Resource]):
# get all files in the folder
for i in folder.get_file_count():
if folder.get_file_type(i) == "Resource":
var path = folder.get_file_path(i)
if path.ends_with(".tres"):
var resource = ResourceLoader.load(path)
if resource is ResourceGroup:
results.append(resource)
# for each file first check if it matches the group definition, before trying to load it
for j in folder.get_subdir_count():
_scan(folder.get_subdir(j), results)