TowerGame/scripts/nav_obstacle.gd

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GDScript3
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extends Node3D
@export var aabb: AABB = AABB(Vector3(-1,0,-1),Vector3(2,2,2))
@export var weight: float = 10.0
@export var make_solid: bool = true
var enable_timer: float = 1.0
var enabled: bool = false
func _process(delta: float) -> void:
if enable_timer > 0:
enable_timer -= delta
if !enabled and enable_timer <= 0:
enabled = true
update()
func update() -> void:
var global_aabb: AABB = global_transform * aabb
#DebugDraw3D.draw_aabb(global_aabb, Color.DARK_CYAN, 5)
for map_rid in NavigationServer3D.get_maps():
for region_rid in NavigationServer3D.map_get_regions(map_rid):
var region_aabb: AABB = NavigationServer3D.region_get_bounds(region_rid).grow(0.1)
#DebugDraw3D.draw_aabb(region_aabb, Color.YELLOW, 5)
if global_aabb.intersects(region_aabb):
NavigationServer3D.region_set_travel_cost(region_rid, weight)
#NavigationServer3D.region_set_enabled(region_rid, false)
DebugDraw3D.draw_aabb(region_aabb, Color.RED, 5)