TowerGame/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
resources_spreadsheet_view/array_color_tint=100.0
resources_spreadsheet_view/color_rows=true
resources_spreadsheet_view/array_min_width=128.0
resources_spreadsheet_view/resource_preview_size=32.0
resources_spreadsheet_view/clip_headers=false
resources_spreadsheet_view/dupe_arrays=true
resources_spreadsheet_view/context_menu_on_leftclick=false
resources_spreadsheet_view/fold_docks=true
resources_spreadsheet_view/resource_cell_label_mode=1
resources_spreadsheet_view/freeze_first_column=true
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[application]
config/name="TowerGame3D"
run/main_scene="uid://bwftban1ppo17"
config/features=PackedStringArray("4.4")
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config/icon="uid://u1hpdb62rxlc"
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[debug]
shapes/navigation/enable_edge_connections_xray=false
shapes/navigation/enable_edge_lines_xray=false
shapes/navigation/enable_link_connections_xray=false
shapes/navigation/enable_agent_paths_xray=false
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[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/PathMesh3D/plugin.cfg", "res://addons/git_describe/plugin.cfg", "res://addons/resources_spreadsheet_view/plugin.cfg")
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[navigation]
3d/default_edge_connection_margin=0.6
3d/default_link_connection_radius=0.5
[physics]
common/physics_interpolation=true
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[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1