TowerGame/scripts/buildings/processor.gd

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GDScript3
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extends Building
@export var ingredients: Dictionary[Item, int] = {}
@export var process_time: float = 1.0
@export var created_item: Item
var process_timer: float = 0.0
var processing: bool = false
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@onready var consumer: Consumer = $Consumer
@onready var producer: Producer = $Producer
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func _process(delta: float) -> void:
if is_functional():
if !processing:
processing = consume_ingredients()
if processing:
process_timer += delta
if process_timer >= process_time:
process_timer -= process_time
produce_item()
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processing = false
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func consume_ingredients() -> bool:
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return consumer.take_items_from_storage(ingredients)
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func produce_item() -> void:
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producer.send_item(created_item)