Add vision preview light.
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[gd_scene format=3 uid="uid://d0dvo6n5onnni"]
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[node name="Vision Preview Light" type="OmniLight3D"]
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light_color = Color(0.491223, 1, 0, 1)
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light_indirect_energy = 0.0
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light_volumetric_fog_energy = 0.0
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light_negative = true
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light_specular = 0.0
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light_bake_mode = 0
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light_cull_mask = 4294967289
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shadow_enabled = true
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shadow_caster_mask = 4294967289
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omni_range = 43.0
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omni_attenuation = -0.4
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