diff --git a/scripts/building_components/building.gd b/scripts/building_components/building.gd
index a3fd748..1377325 100644
--- a/scripts/building_components/building.gd
+++ b/scripts/building_components/building.gd
@@ -1,13 +1,13 @@
 extends Node3D
 class_name Building
 
-@export_category("Defence")
-@export var max_hp: int = 100
+@export_group("Defence")
+@export var max_hp: int = 100 ## Amount of damage this building can sustain before being destroyed.
 
-@export_category("Stacking")
-@export var can_stack: bool = true
-@export var can_be_stacked_on: bool = true
-@export var stack_position: Vector3 = Vector3(0,2,0)
+@export_group("Stacking")
+@export var can_stack: bool = true ## Whether this building can be stacked on top of other buildings.
+@export var can_be_stacked_on: bool = true ## Whether this building will accept other buildings being stacked on it.
+@export var stack_position: Vector3 = Vector3(0,2,0) ## The local position that stacked buildings will be placed at.
 
 @onready var build_position: Vector3 = global_position