[gd_scene load_steps=4 format=3 uid="uid://bw2jw3cwasqsm"] [sub_resource type="BoxMesh" id="BoxMesh_xc3wn"] size = Vector3(2, 1, 2) [sub_resource type="NavigationMesh" id="NavigationMesh_jbd7x"] vertices = PackedVector3Array(-1, 0.5, 1, 1, 0.5, -1, 1, 0.5, 1, -1, 0.5, -1, -1, -0.5, 1, 1, -0.5, -1, 1, -0.5, 1, -1, -0.5, -1, 1, 0.5, 1, -1, 0.5, -1, 1, 0.5, -1, -1, 0.5, 1, 1, -0.5, 1, -1, -0.5, -1, 1, -0.5, -1, -1, -0.5, 1, 1, 0.5, 1, -1, -0.5, 1, -1, 0.5, 1, 1, -0.5, 1, 1, 0.5, -1, -1, -0.5, -1, -1, 0.5, -1, 1, -0.5, -1) polygons = [PackedInt32Array(0, 2, 4), PackedInt32Array(2, 6, 4), PackedInt32Array(1, 3, 5), PackedInt32Array(3, 7, 5), PackedInt32Array(8, 10, 12), PackedInt32Array(10, 14, 12), PackedInt32Array(9, 11, 13), PackedInt32Array(11, 15, 13), PackedInt32Array(16, 18, 20), PackedInt32Array(18, 22, 20), PackedInt32Array(17, 19, 21), PackedInt32Array(19, 23, 21)] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_wd2d1"] data = PackedVector3Array(-1, 0.5, 1, 1, 0.5, 1, -1, -0.5, 1, 1, 0.5, 1, 1, -0.5, 1, -1, -0.5, 1, 1, 0.5, -1, -1, 0.5, -1, 1, -0.5, -1, -1, 0.5, -1, -1, -0.5, -1, 1, -0.5, -1, 1, 0.5, 1, 1, 0.5, -1, 1, -0.5, 1, 1, 0.5, -1, 1, -0.5, -1, 1, -0.5, 1, -1, 0.5, -1, -1, 0.5, 1, -1, -0.5, -1, -1, 0.5, 1, -1, -0.5, 1, -1, -0.5, -1, 1, 0.5, 1, -1, 0.5, 1, 1, 0.5, -1, -1, 0.5, 1, -1, 0.5, -1, 1, 0.5, -1, -1, -0.5, 1, 1, -0.5, 1, -1, -0.5, -1, 1, -0.5, 1, 1, -0.5, -1, -1, -0.5, -1) [node name="MeshInstance3D2" type="MeshInstance3D"] mesh = SubResource("BoxMesh_xc3wn") skeleton = NodePath("") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] navigation_mesh = SubResource("NavigationMesh_jbd7x") [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wd2d1")