@tool extends EditorScript func _run(): for tile: Node in get_scene().get_children(): var nav_mesh: MeshInstance3D = tile.find_child("%s Nav" % [tile.name]) nav_mesh.visible = false var nav_region: NavigationRegion3D = tile.find_child("NavigationRegion3D") nav_region.navigation_mesh.duplicate() nav_region.bake_navigation_mesh()