[gd_scene load_steps=4 format=3 uid="uid://b1fnsl3k1mo5c"] [ext_resource type="Script" uid="uid://dvgo3kpjr2mmj" path="res://scripts/building_components/building.gd" id="1_k07no"] [sub_resource type="BoxMesh" id="BoxMesh_cee1v"] size = Vector3(2, 2, 2) [sub_resource type="BoxShape3D" id="BoxShape3D_k07no"] size = Vector3(2, 2, 2) [node name="Building" type="StaticBody3D"] script = ExtResource("1_k07no") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("BoxMesh_cee1v") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("BoxShape3D_k07no") [node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) radius = 1.0 vertices = PackedVector3Array(-1, 0, -1, 1, 0, -1, 1, 0, 1, -1, 0, 1) affect_navigation_mesh = true carve_navigation_mesh = true use_3d_avoidance = true