extends RigidBody3D @export var damage_per_speed: float = 1.0 @export var min_damage: float = 10.0 @export var lifetime: float = 2.0 func _on_body_entered(body: Node) -> void: print("Bullet collided with %s" % body.name) if body is Unit: var speed: float = linear_velocity.length() var damage: float = speed * damage_per_speed if damage >= min_damage: body.hurt(damage) func _process(delta: float) -> void: lifetime -= delta if lifetime <= 0: destroy() if global_position.y < -10: destroy() func destroy() -> void: queue_free()