extends Node3D class_name Spawner @export var spawn_scene: PackedScene = null #@export var spawn_time: float = 5.0 @export var enabled: bool = true func spawn() -> void: var node: Node = spawn_scene.instantiate() add_child(node) if node is Node3D: (node as Node3D).global_position = global_position #var spawn_timer: float = 0.0 # #func _process(delta: float) -> void: #spawn_timer += delta #if spawn_timer >= spawn_time: #spawn_timer -= spawn_time #