extends Node3D @export var aabb: AABB = AABB(Vector3(-1,0,-1),Vector3(2,2,2)) @export var weight: float = 10.0 @export var make_solid: bool = true var enable_timer: float = 1.0 var enabled: bool = false func _process(delta: float) -> void: if enable_timer > 0: enable_timer -= delta if !enabled and enable_timer <= 0: enabled = true update() func update() -> void: var global_aabb: AABB = global_transform * aabb #DebugDraw3D.draw_aabb(global_aabb, Color.DARK_CYAN, 5) for map_rid in NavigationServer3D.get_maps(): for region_rid in NavigationServer3D.map_get_regions(map_rid): var region_aabb: AABB = NavigationServer3D.region_get_bounds(region_rid).grow(0.1) #DebugDraw3D.draw_aabb(region_aabb, Color.YELLOW, 5) if global_aabb.intersects(region_aabb): NavigationServer3D.region_set_travel_cost(region_rid, weight) #NavigationServer3D.region_set_enabled(region_rid, false) DebugDraw3D.draw_aabb(region_aabb, Color.RED, 5)