[gd_scene format=3 uid="uid://d0dvo6n5onnni"] [node name="Vision Preview Light" type="OmniLight3D"] light_color = Color(0.491223, 1, 0, 1) light_indirect_energy = 0.0 light_volumetric_fog_energy = 0.0 light_negative = true light_specular = 0.0 light_bake_mode = 0 light_cull_mask = 4294967289 shadow_enabled = true shadow_caster_mask = 4294967289 omni_range = 43.0 omni_attenuation = -0.4