extends GridMap var timer: float = 0 func _process(delta: float) -> void: timer += delta if timer > 1: timer = 0 test_path() if NavigationServer3D.get_maps().is_empty(): return func test_path() -> void: if NavigationServer3D.get_maps().is_empty(): return var map_rid: RID = NavigationServer3D.get_maps()[0] for region_rid in NavigationServer3D.map_get_regions(map_rid): NavigationServer3D.region_set_travel_cost(region_rid, randf_range(0, 10)) var a: Vector3 = Vector3(1, 1, 1) var b: Vector3 = Vector3(20,1,20) var path: PackedVector3Array = NavigationServer3D.map_get_path(map_rid, a, b, true, 1) DebugDraw3D.draw_sphere(a, 0.5, Color.GREEN, 1) DebugDraw3D.draw_sphere(b, 0.5, Color.RED, 1) DebugDraw3D.draw_line_path(path, Color.YELLOW, 1)