[gd_scene load_steps=5 format=3 uid="uid://bexxobgiojrfa"] [sub_resource type="BoxMesh" id="BoxMesh_qra7f"] size = Vector3(2, 1, 2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_7h0kd"] data = PackedVector3Array(-1, 0.5, 1, 1, 0.5, 1, -1, -0.5, 1, 1, 0.5, 1, 1, -0.5, 1, -1, -0.5, 1, 1, 0.5, -1, -1, 0.5, -1, 1, -0.5, -1, -1, 0.5, -1, -1, -0.5, -1, 1, -0.5, -1, 1, 0.5, 1, 1, 0.5, -1, 1, -0.5, 1, 1, 0.5, -1, 1, -0.5, -1, 1, -0.5, 1, -1, 0.5, -1, -1, 0.5, 1, -1, -0.5, -1, -1, 0.5, 1, -1, -0.5, 1, -1, -0.5, -1, 1, 0.5, 1, -1, 0.5, 1, 1, 0.5, -1, -1, 0.5, 1, -1, 0.5, -1, 1, 0.5, -1, -1, -0.5, 1, 1, -0.5, 1, -1, -0.5, -1, 1, -0.5, 1, 1, -0.5, -1, -1, -0.5, -1) [sub_resource type="NavigationMesh" id="NavigationMesh_qra7f"] vertices = PackedVector3Array(-0.75, 1, -0.75, -0.75, 1, 0.75, 0.75, 1, 0.75, 0.75, 1, -0.75) polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)] sample_partition_type = 2 agent_radius = 0.2 region_min_size = 1.0 filter_walkable_low_height_spans = true [sub_resource type="QuadMesh" id="QuadMesh_7h0kd"] size = Vector2(2, 2) center_offset = Vector3(0, 0.5, 0) orientation = 1 [node name="Tiles" type="Node3D"] [node name="Cube" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_qra7f") [node name="StaticBody3D" type="StaticBody3D" parent="Cube"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Cube/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_7h0kd") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="Cube"] navigation_mesh = SubResource("NavigationMesh_qra7f") [node name="MeshInstance3D" type="MeshInstance3D" parent="Cube/NavigationRegion3D"] mesh = SubResource("QuadMesh_7h0kd")