class_name Utils extends Object ## Is shortcut of: ## if !object.is_connected(signal_name, method): ## object.connect(signal_name, method) static func connect_if_possible( object:Object, signal_name:StringName, method:Callable): if !object.is_connected(signal_name, method): object.connect(signal_name, method) ## Is shortcut of: ## if object.is_connected(signal_name, method): ## object.disconnect(signal_name, method) static func disconnect_if_possible( object:Object, signal_name:StringName, method:Callable): if object.is_connected(signal_name, method): object.disconnect(signal_name, method) ## Is shortcut of: ## disconnect_if_possible(object, signal_name, old_method) ## connect_if_possible(object, signal_name, new_method) static func change_signal( object:Object, signal_name:StringName, old_method:Callable, new_method:Callable): disconnect_if_possible(object, signal_name, old_method) connect_if_possible(object, signal_name, new_method)