TowerGame/scripts/buildings/processor.gd

25 lines
614 B
GDScript

extends Building
@export var ingredients: Dictionary[Item, int] = {}
@export var process_time: float = 1.0
@export var created_item: Item
var process_timer: float = 0.0
var processing: bool = false
func _process(delta: float) -> void:
if is_functional():
if !processing:
processing = consume_ingredients()
if processing:
process_timer += delta
if process_timer >= process_time:
process_timer -= process_time
produce_item()
func consume_ingredients() -> bool:
return $Consumer.take_items_from_storage(ingredients)
func produce_item() -> void:
$Producer.set_output_item(created_item)