TowerGame/example/Random Upgrades/upgrades/weapons/weapon_axe.tres

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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://b78jqcpgef2ud"]
[ext_resource type="Texture2D" uid="uid://d38giyxvkhl6g" path="res://example/Random Upgrades/icons/all_icons/all_icons_3.tres" id="1_1nxl6"]
[ext_resource type="Script" path="res://example/Random Upgrades/upgrade_data_weapon.gd" id="1_646el"]
[ext_resource type="Script" path="res://example/Random Upgrades/upgrade_data.gd" id="2_w4j2j"]
[resource]
resource_name = "Weapon: Axe"
script = ExtResource("1_646el")
weapon_damage = 4.0
weapon_cooldown = 6.0
color1 = Color(0.635294, 0.760784, 1, 1)
max_duplicates = 1
tags = Array[String](["strength", "melee", "weapon"])
type = 0
attributes = Array[int]([0, 2])
icon = ExtResource("1_1nxl6")
prerequisites = Array[ExtResource("2_w4j2j")]([])
color2 = Color(0.980392, 0.584314, 0.203922, 1)
base_weight = 10.0
is_notable = false
multiplier_per_tag = "strength 2.0"
multiplier_if_tag_present = ""
multiplier_if_tag_not_present = ""
max_tags_present = "weapon 4"
list_item_delimeter = " "
list_row_delimeter = "
"