TowerGame/addons/resources_spreadsheet_view/editor_view.gd

528 lines
16 KiB
GDScript

@tool
extends Control
signal grid_updated()
const TablesPluginSettingsClass := preload("res://addons/resources_spreadsheet_view/settings_grid.gd")
@onready var node_folder_path : LineEdit = $"HeaderContentSplit/VBoxContainer/HBoxContainer/HBoxContainer/Path"
@onready var node_recent_paths : OptionButton = $"HeaderContentSplit/VBoxContainer/HBoxContainer/HBoxContainer2/RecentPaths"
@onready var node_table_root : GridContainer = $"HeaderContentSplit/MarginContainer/FooterContentSplit/Panel/Scroll/MarginContainer/TableGrid"
@onready var node_columns : HBoxContainer = $"HeaderContentSplit/VBoxContainer/Columns/Columns"
@onready var node_page_manager : Control = $"HeaderContentSplit/VBoxContainer/HBoxContainer3/Pages"
@onready var node_class_filter : Control = $"HeaderContentSplit/VBoxContainer/Search/Search/Class"
@onready var _on_cell_gui_input : Callable = $"InputHandler"._on_cell_gui_input
@onready var _selection := $"SelectionManager"
var editor_interface : Object
var editor_plugin : EditorPlugin
var current_path := ""
var save_data_path : String = get_script().resource_path.get_base_dir() + "/saved_state.json"
var sorting_by := &""
var sorting_reverse := false
var columns : Array[StringName] = []
var column_types : Array[int] = []
var column_hints : Array[int] = []
var column_hint_strings : Array[PackedStringArray] = []
var rows := []
var remembered_paths := {}
var remembered_paths_total_count := 0
var table_functions_dict := {}
var search_cond : Callable
var io : RefCounted
var first_row := 0
var last_row := 0
func _ready():
editor_interface.get_resource_filesystem().filesystem_changed.connect(_on_filesystem_changed)
if FileAccess.file_exists(save_data_path):
var file := FileAccess.open(save_data_path, FileAccess.READ)
var as_text := file.get_as_text()
var as_var := JSON.parse_string(as_text)
node_recent_paths.load_paths(as_var.get(&"recent_paths", []))
node_columns.column_properties = as_var.get(&"column_properties", {})
table_functions_dict = as_var.get(&"table_functions", {})
for x in $"HeaderContentSplit/VBoxContainer/Search/Search".get_children():
if x.has_method(&"load_saved_functions"):
x.load_saved_functions(table_functions_dict)
# Legacy compat: old hidden column format
var legacy_hidden_columns : Dictionary = as_var.get(&"hidden_columns", {})
for k in legacy_hidden_columns:
for k2 in legacy_hidden_columns[k]:
node_columns.column_properties[k] = node_columns.column_properties.get(k, {})
node_columns.column_properties[k][k2] = { &"visibility" : 0 }
if node_recent_paths.recent_paths.size() >= 1:
display_folder(node_recent_paths.recent_paths[-1], &"resource_name", false, true)
func save_data():
if (
node_recent_paths.recent_paths.is_empty()
and node_columns.column_properties.is_empty()
and table_functions_dict.is_empty()
):
return
var file := FileAccess.open(save_data_path, FileAccess.WRITE)
file.store_string(JSON.stringify(
{
&"recent_paths" : node_recent_paths.recent_paths,
&"column_properties" : node_columns.column_properties,
&"table_functions" : table_functions_dict,
}
, " "))
func _on_filesystem_changed():
if current_path == "":
return
var file_total_count := _get_file_count_recursive(current_path)
if file_total_count != remembered_paths_total_count:
refresh()
else:
for k in remembered_paths:
if !is_instance_valid(remembered_paths[k]):
continue
if remembered_paths[k].resource_path != k:
var res = remembered_paths[k]
remembered_paths.erase(k)
remembered_paths[res.resource_path] = res
refresh()
break
func _get_file_count_recursive(path : String) -> int:
var editor_fs : EditorFileSystem = editor_interface.get_resource_filesystem()
var path_dir := editor_fs.get_filesystem_path(path)
if !path_dir: return 0
var file_total_count := 0
var folder_stack : Array[EditorFileSystemDirectory] = [path_dir]
while folder_stack.size() > 0:
path_dir = folder_stack.pop_back()
file_total_count += path_dir.get_file_count()
for i in path_dir.get_subdir_count():
folder_stack.append(path_dir.get_subdir(i))
return file_total_count
func display_folder(folderpath : String, sort_by : StringName = "", sort_reverse : bool = false, force_rebuild : bool = false, is_echo : bool = false):
if folderpath == "":
# You wouldn't just wanna edit ALL resources in the project, that's a long time to load!
return
if sort_by == "":
sort_by = &"resource_path"
if folderpath.get_extension() == "":
folderpath = folderpath.trim_suffix("/") + "/"
if (folderpath.ends_with(".tres") or folderpath.ends_with(".res")) and !(load(folderpath) is ResourceTablesImport):
folderpath = folderpath.get_base_dir() + "/"
node_recent_paths.add_path_to_recent(folderpath)
node_folder_path.text = folderpath
_load_resources_from_path(folderpath, sort_by, sort_reverse)
_update_visible_rows(force_rebuild or current_path != folderpath)
current_path = folderpath
remembered_paths_total_count = _get_file_count_recursive(folderpath)
node_columns.update()
grid_updated.emit()
$"HeaderContentSplit/MarginContainer/FooterContentSplit/Panel/Label".visible = rows.size() == 0
$"HeaderContentSplit/MarginContainer/FooterContentSplit/Panel/Label".text = "No rows visible?\nThis might happen when sorting by a property that isn't here anymore.\nTry clicking a column header to sort again!\n\nIt's also possible that your Filter expression is filtering them out."
func display_resources(resource_array : Array):
if sorting_by == "":
sorting_by = &"resource_path"
current_path = ""
node_recent_paths.select(-1)
rows = []
for x in resource_array:
insert_row_sorted(x, rows, sorting_by, sorting_reverse)
fill_property_data_many(rows)
_update_visible_rows()
node_columns.update()
grid_updated.emit()
func refresh(force_rebuild : bool = true):
if current_path == "":
display_resources(rows)
else:
display_folder(current_path, sorting_by, sorting_reverse, force_rebuild)
func _load_resources_from_path(path : String, sort_by : StringName, sort_reverse : bool):
if path.ends_with("/"):
io = ResourceTablesEditFormatTres.new()
else:
var loaded := load(path)
if loaded is ResourceTablesImport:
io = loaded.view_script.new()
node_class_filter.hide()
else:
io = ResourceTablesEditFormatTres.new()
io.editor_view = self
remembered_paths.clear()
rows = io.import_from_path(path, insert_row_sorted, sort_by, sort_reverse)
func _update_visible_rows(force_rebuild : bool = true):
node_page_manager.update_page_count(rows)
if columns.size() == 0:
return
if force_rebuild or columns != node_columns.columns:
for x in node_table_root.get_children():
x.free()
node_columns.columns = columns
var cells_left_to_free : int = node_table_root.get_child_count() - (last_row - first_row) * columns.size()
while cells_left_to_free > 0:
node_table_root.get_child(0).free()
cells_left_to_free -= 1
var color_rows : bool = ProjectSettings.get_setting(TablesPluginSettingsClass.PREFIX + "color_rows")
for i in last_row - first_row:
_update_row(first_row + i, color_rows)
func fill_property_data(res : Resource):
columns.clear()
column_types.clear()
column_hints.clear()
column_hint_strings.clear()
var column_values := []
var i := -1
for x in res.get_property_list():
if x[&"usage"] & PROPERTY_USAGE_EDITOR != 0 and x[&"name"] != "script":
i += 1
columns.append(x[&"name"])
column_types.append(x[&"type"])
column_hints.append(x[&"hint"])
column_hint_strings.append(x[&"hint_string"].split(","))
column_values.append(io.get_value(res, columns[i]))
_selection.initialize_editors(column_values, column_types, column_hints)
func fill_property_data_many(resources : Array):
node_class_filter.fill(resources)
columns.clear()
column_types.clear()
column_hints.clear()
column_hint_strings.clear()
var column_values := []
var i := -1
var found_props := {}
for x in resources:
if x == null: continue
i += 1
if not search_cond.is_null() and not search_cond.call(x, i):
continue
if not node_class_filter.filter(x):
continue
for y in x.get_property_list():
found_props[y[&"name"]] = y
y[&"owner_object"] = x
i = -1
for x in found_props.values():
if x[&"usage"] & PROPERTY_USAGE_EDITOR != 0 and x[&"name"] != "script":
i += 1
columns.append(x[&"name"])
column_types.append(x[&"type"])
column_hints.append(x[&"hint"])
column_hint_strings.append(x[&"hint_string"].split(","))
column_values.append(io.get_value(x[&"owner_object"], columns[i]))
_selection.initialize_editors(column_values, column_types, column_hints)
func insert_row_sorted(res : Resource, loaded_rows : Array, sort_by : StringName, sort_reverse : bool):
if not search_cond.is_null() and not search_cond.call(res, loaded_rows.size()):
return
if not sort_by in res or not node_class_filter.filter(res):
return
var sort_value = res[sort_by]
for i in loaded_rows.size():
if sort_reverse == compare_values(sort_value, loaded_rows[i][sort_by]):
loaded_rows.insert(i, res)
return
remembered_paths[res.resource_path] = res
loaded_rows.append(res)
func compare_values(a, b) -> bool:
if a == null or b == null: return b == null
if a is float or a is int:
return a > b
if a is Color:
return a.h > b.h if a.h != b.h else a.v > b.v
if a is Resource:
return a.resource_path > b.resource_path
return str(a) > str(b)
func column_can_solo_open(column_index : int) -> bool:
return (
column_types[column_index] == TYPE_OBJECT
or (column_types[column_index] == TYPE_ARRAY and column_hint_strings[column_index][0].begins_with("24"))
)
func column_solo_open(column_index : int):
display_folder(current_path.trim_suffix("/") + "::" + columns[column_index])
func _set_sorting(sort_by : StringName):
var sort_reverse : bool = !(sorting_by != sort_by or sorting_reverse)
sorting_reverse = sort_reverse
sorting_by = sort_by
refresh()
func _update_row(row_index : int, color_rows : bool = true):
var current_node : Control
var next_color := Color.WHITE
var column_editors : Array = _selection.column_editors
var shortened_path : String = rows[row_index].resource_path.substr(current_path.length()).trim_suffix(".tres").trim_suffix(".res")
for i in columns.size():
if node_table_root.get_child_count() <= (row_index - first_row) * columns.size() + i:
current_node = column_editors[i].create_cell(self)
current_node.gui_input.connect(_on_cell_gui_input.bind(current_node))
node_table_root.add_child(current_node)
else:
current_node = node_table_root.get_child((row_index - first_row) * columns.size() + i)
current_node.tooltip_text = (
columns[i].capitalize()
+ "\n---\n"
+ "Of " + shortened_path
)
if columns[i] in rows[row_index]:
current_node.mouse_filter = MOUSE_FILTER_STOP
current_node.modulate.a = 1.0
else:
# Empty cell, can't click, property doesn't exist.
current_node.mouse_filter = MOUSE_FILTER_IGNORE
current_node.modulate.a = 0.0
continue
if columns[i] == &"resource_path":
column_editors[i].set_value(current_node, shortened_path)
else:
var cell_value = io.get_value(rows[row_index], columns[i])
if cell_value != null or column_types[i] == TYPE_OBJECT:
column_editors[i].set_value(current_node, cell_value)
if color_rows and column_types[i] == TYPE_COLOR:
next_color = cell_value
column_editors[i].set_color(current_node, next_color)
func get_selected_column() -> int:
return _selection.get_cell_column(_selection.edited_cells[0])
func select_column(column_index : int):
_selection.deselect_all_cells()
_selection.select_cell(Vector2i(column_index, 0))
_selection.select_cells_to(Vector2i(column_index, rows.size() - 1))
func set_edited_cells_values_text(new_cell_values : Array):
var column_editor : Object = _selection.column_editors[get_selected_column()]
# Duplicated here since if using text editing, edited_cells_text needs to modified
# but here, it would be converted from a String breaking editing
var new_cell_values_converted := new_cell_values.duplicate()
for i in new_cell_values.size():
new_cell_values_converted[i] = column_editor.from_text(new_cell_values[i])
set_edited_cells_values(new_cell_values_converted)
for i in new_cell_values.size():
var i_pos : Vector2i = _selection.edited_cells[i]
var update_cell : Control = _selection.get_cell_node_from_position(i_pos)
if update_cell == null:
continue
column_editor.set_value(update_cell, new_cell_values[i])
func set_edited_cells_values(new_cell_values : Array):
var edited_rows : Array = _selection.get_edited_rows()
var column : int = _selection.get_cell_column(_selection.edited_cells[0])
var edited_cells_resources := _get_row_resources(edited_rows)
editor_plugin.undo_redo.create_action("Set Cell Values")
editor_plugin.undo_redo.add_undo_method(
self,
&"_update_resources",
edited_cells_resources.duplicate(),
edited_rows.duplicate(),
column,
get_edited_cells_values()
)
editor_plugin.undo_redo.add_undo_method(
_selection,
&"_update_selected_cells_text"
)
editor_plugin.undo_redo.add_do_method(
self,
&"_update_resources",
edited_cells_resources.duplicate(),
edited_rows.duplicate(),
column,
new_cell_values.duplicate()
)
editor_plugin.undo_redo.commit_action(true)
_selection._update_selected_cells_text()
func rename_row(row, new_name):
if !has_row_names(): return
io.rename_row(row, new_name)
refresh()
func duplicate_selected_rows(new_name : String):
io.duplicate_rows(_get_row_resources(_selection.get_edited_rows()), new_name)
refresh()
func delete_selected_rows():
io.delete_rows(_get_row_resources(_selection.get_edited_rows()))
refresh()
refresh.call_deferred()
func has_row_names():
return io.has_row_names()
func get_last_selected_row():
return rows[_selection.get_cell_row(_selection.edited_cells[-1])]
func get_edited_cells_values() -> Array:
var cells : Array = _selection.edited_cells.duplicate()
var column_index : int = _selection.get_cell_column(cells[0])
var result := []
result.resize(cells.size())
for i in cells.size():
result[i] = io.get_value(rows[_selection.get_cell_row(cells[i])], columns[column_index])
return result
func _update_resources(update_rows : Array, update_row_indices : Array[int], update_column : int, values : Array):
var column_editor : Object = _selection.column_editors[update_column]
for i in update_rows.size():
var row := update_row_indices[i]
io.set_value(
update_rows[i],
columns[update_column],
values[i],
row
)
var update_cell : Control = _selection.get_cell_node_from_position(Vector2i(update_column, row))
if update_cell == null:
continue
column_editor.set_value(update_cell, values[i])
var row_script : Object = update_rows[i].get_script()
if row_script != null && row_script.is_tool():
for column_i in columns.size():
if column_i == update_column:
continue
var update_cell_c : Control = _selection.get_cell_node_from_position(Vector2i(column_i, row))
if columns[column_i] != &"resource_path":
_selection.column_editors[column_i].set_value(update_cell_c, update_rows[i].get(columns[column_i]))
if values[i] == null:
continue
if column_types[update_column] == TYPE_COLOR:
for j in columns.size() - update_column:
if j != 0 and column_types[j + update_column] == TYPE_COLOR:
break
_selection.column_editors[j + update_column].set_color(
_selection.get_cell_node_from_position(Vector2i(update_column + j, row)),
values[i]
)
node_columns._update_column_sizes()
io.save_entries(rows, update_row_indices)
func _on_path_text_submitted(new_text : String = ""):
if new_text != "":
current_path = new_text
display_folder(new_text, "", false, true)
else:
refresh()
func _on_FileDialog_dir_selected(dir : String):
node_folder_path.text = dir
display_folder(dir)
func _get_row_resources(row_indices) -> Array:
var arr := []
arr.resize(row_indices.size())
for i in arr.size():
arr[i] = rows[row_indices[i]]
return arr
func _on_File_pressed():
node_folder_path.get_parent().get_parent().visible = !node_folder_path.get_parent().get_parent().visible
func _on_SearchProcess_pressed():
$"HeaderContentSplit/VBoxContainer/Search".visible = !$"HeaderContentSplit/VBoxContainer/Search".visible