TowerGame/addons/resources_spreadsheet_view/settings_grid.gd

40 lines
1.1 KiB
GDScript

@tool
extends GridContainer
const PREFIX := "addons/resources_spreadsheet_view/"
func _ready():
ProjectSettings.set_setting(PREFIX + "array_color_tint", 100.0 if ProjectSettings.get_setting(PREFIX + "color_arrays", true) else 0.0)
ProjectSettings.set_setting(PREFIX + "color_arrays", null)
for x in get_children():
var setting : String = PREFIX + x.name.to_snake_case()
if x is CheckBox:
x.toggled.connect(_set_setting.bind(setting))
if !ProjectSettings.has_setting(setting):
_set_setting(x.button_pressed, setting)
else:
x.button_pressed = ProjectSettings.get_setting(setting)
elif x is OptionButton:
x.item_selected.connect(_set_setting.bind(setting))
if !ProjectSettings.has_setting(setting):
_set_setting(x.selected, setting)
else:
x.selected = ProjectSettings.get_setting(setting)
elif x is Range:
x.value_changed.connect(_set_setting.bind(setting))
if !ProjectSettings.has_setting(setting):
_set_setting(x.value, setting)
else:
x.value = ProjectSettings.get_setting(setting)
func _set_setting(new_value, setting : String):
ProjectSettings.set_setting(setting, new_value)