798 lines
32 KiB
C#
798 lines
32 KiB
C#
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using Godot;
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using System;
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using System.Collections.Generic;
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[Tool]
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public partial class DebugDrawDemoSceneCS : Node3D
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{
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Random random = new Random();
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[Export] Font custom_font;
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[Export] Font custom_3d_font;
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[Export] bool zylann_example = false;
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[Export] bool update_in_physics = false;
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[Export] bool test_text = true;
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[Export] bool more_test_cases = true;
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[Export] bool draw_3d_text = true;
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[Export] bool draw_array_of_boxes = false;
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[Export] bool draw_text_with_boxes = false;
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[Export] bool draw_1m_boxes = false;
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[Export(PropertyHint.Range, "0, 5, 0.001")] float debug_thickness = 0.1f;
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[Export(PropertyHint.Range, "0, 1")] float camera_frustum_scale = 0.9f;
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[ExportGroup("Text groups", "text_groups")]
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[Export] bool text_groups_show_examples = true;
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[Export] bool text_groups_show_hints = true;
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[Export] bool text_groups_show_stats = true;
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[Export] bool text_groups_show_stats_2d = true;
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[Export] DebugDraw2DConfig.BlockPosition text_groups_position = DebugDraw2DConfig.BlockPosition.LeftTop;
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[Export] Vector2I text_groups_offset = new Vector2I(8, 8);
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[Export] Vector2I text_groups_padding = new Vector2I(3, 1);
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[Export(PropertyHint.Range, "1, 100")] int text_groups_default_font_size = 15;
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[Export(PropertyHint.Range, "1, 100")] int text_groups_title_font_size = 20;
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[Export(PropertyHint.Range, "1, 100")] int text_groups_text_font_size = 17;
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Dictionary<Key, int> button_presses = new Dictionary<Key, int>() {
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{ Key.Left, 0 },
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{ Key.Up, 0 },
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{ Key.Ctrl, 0 },
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{ Key.F1, 0 },
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{ Key.Key1, 0 },
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{ Key.Key2, 0 },
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{ Key.Key3, 0 },
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};
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double timer_1 = 0.0;
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double timer_cubes = 0.0;
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double timer_3 = 0.0;
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double timer_text = 0.0;
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public override async void _Ready()
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{
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_get_nodes();
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_update_keys_just_press();
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await new SignalAwaiter(GetTree(), "process_frame", this);
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// this check is required for inherited scenes, because an instance of this
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// script is created first, and then overridden by another
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if (!IsInsideTree())
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return;
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DebugDraw2D.Config.TextBackgroundColor = new Color(0.3f, 0.3f, 0.3f, 0.8f);
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}
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bool _is_key_just_pressed(Key key)
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{
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if (button_presses[key] == 1)
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{
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button_presses[key] = 2;
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return true;
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}
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return false;
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}
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void _update_timers(double delta)
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{
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timer_1 -= delta;
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timer_cubes -= delta;
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timer_3 -= delta;
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timer_text -= delta;
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}
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void _update_keys_just_press()
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{
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var set = (Key k) => Input.IsKeyPressed(k) ? (button_presses[k] == 0 ? 1 : button_presses[k]) : 0;
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button_presses[Key.Left] = set(Key.Left);
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button_presses[Key.Up] = set(Key.Up);
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button_presses[Key.Ctrl] = set(Key.Ctrl);
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button_presses[Key.F1] = set(Key.F1);
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button_presses[Key.Key1] = set(Key.Key1);
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button_presses[Key.Key2] = set(Key.Key2);
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button_presses[Key.Key3] = set(Key.Key3);
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}
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bool phys_frame_called = false;
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public override void _Process(double delta)
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{
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((ShaderMaterial)((PrimitiveMesh)dOtherWorld.Mesh).Material).SetShaderParameter("albedo_texture", dOtherWorldViewport.GetTexture());
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phys_frame_called = false;
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if (!update_in_physics)
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{
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MainUpdate(delta);
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_update_timers(delta);
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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if (!phys_frame_called)
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{
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phys_frame_called = true;
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if (update_in_physics)
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{
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MainUpdate(delta);
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_update_timers(delta);
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}
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}
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// Physics specific:
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if (!zylann_example)
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{
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DebugDraw3D.DrawLine(dLines_8.GlobalPosition, dLines_Target.GlobalPosition, Colors.Yellow);
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if (more_test_cases)
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{
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_draw_rays_casts();
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}
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// Additional drawing in the Viewport
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using (var _w1 = DebugDraw3D.NewScopedConfig().SetViewport(dOtherWorldBox.GetViewport()).SetThickness(0.01f).SetCenterBrightness(1).SetNoDepthTest(true))
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{
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DebugDraw3D.DrawBoxXf(new Transform3D(Basis.Identity
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.Scaled(Vector3.One * 0.3f)
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.Rotated(new Vector3(0, 0, 1), Mathf.Pi / 4)
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.Rotated(new Vector3(0, 1, 0), Mathf.Wrap(Time.GetTicksMsec() / -1500.0f, 0, Mathf.Tau) - Mathf.Pi / 4), dOtherWorldBox.GlobalPosition),
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Colors.Brown, true, 0.4f);
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}
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}
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}
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void MainUpdate(double delta)
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{
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DebugDraw3D.ScopedConfig().SetThickness(debug_thickness);
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_update_keys_just_press();
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if (_is_key_just_pressed(Key.F1))
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zylann_example = !zylann_example;
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// Zylann's example :D
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if (zylann_example)
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{
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var _time = Time.GetTicksMsec() / 1000.0f;
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var box_pos = new Vector3(0, Mathf.Sin(_time * 4f), 0);
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var line_begin = new Vector3(-1, Mathf.Sin(_time * 4f), 0);
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var line_end = new Vector3(1, Mathf.Cos(_time * 4f), 0);
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DebugDraw3D.DrawBox(box_pos, Quaternion.Identity, new Vector3(1, 2, 1), new Color(0, 1, 0));
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DebugDraw3D.DrawLine(line_begin, line_end, new Color(1, 1, 0));
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DebugDraw2D.SetText("Time", _time);
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DebugDraw2D.SetText("Frames drawn", Engine.GetFramesDrawn());
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DebugDraw2D.SetText("FPS", Engine.GetFramesPerSecond());
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DebugDraw2D.SetText("delta", delta);
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dHitTest.Visible = false;
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dLagTest.Visible = false;
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dPlaneOrigin.Visible = false;
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pZDepthTestCube.Visible = false;
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dOtherWorld.Visible = false;
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return;
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}
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dHitTest.Visible = true;
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dLagTest.Visible = true;
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dPlaneOrigin.Visible = true;
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pZDepthTestCube.Visible = true;
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dOtherWorld.Visible = true;
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// Testing the rendering layers by showing the image from the second camera inside the 2D panel
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DebugDraw3D.Config.GeometryRenderLayers = !Input.IsKeyPressed(Key.Alt) ? 1 : 0b10010;
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dPanel.Visible = Input.IsKeyPressed(Key.Alt);
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DebugDraw2D.CustomCanvas = Input.IsKeyPressed(Key.Alt) ? dCustomCanvas : null;
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// More property toggles
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DebugDraw3D.Config.Freeze3dRender = Input.IsKeyPressed(Key.Down);
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DebugDraw3D.Config.VisibleInstanceBounds = Input.IsKeyPressed(Key.Right);
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// Regenerate meshes
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if (Input.IsActionJustPressed("ui_end"))
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DebugDraw3D.RegenerateGeometryMeshes();
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// Some property toggles
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if (_is_key_just_pressed(Key.Left))
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DebugDraw3D.Config.UseFrustumCulling = !DebugDraw3D.Config.UseFrustumCulling;
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if (_is_key_just_pressed(Key.Up))
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DebugDraw3D.Config.ForceUseCameraFromScene = !DebugDraw3D.Config.ForceUseCameraFromScene;
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if (_is_key_just_pressed(Key.Ctrl))
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if (!Engine.IsEditorHint())
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GetViewport().Msaa3D = GetViewport().Msaa3D == Viewport.Msaa.Msaa4X ? Viewport.Msaa.Disabled : Viewport.Msaa.Msaa4X;
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if (!Engine.IsEditorHint())
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{
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if (_is_key_just_pressed(Key.Key1))
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DebugDraw3D.DebugEnabled = !DebugDraw3D.DebugEnabled;
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if (_is_key_just_pressed(Key.Key2))
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DebugDraw2D.DebugEnabled = !DebugDraw2D.DebugEnabled;
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if (_is_key_just_pressed(Key.Key3))
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DebugDrawManager.DebugEnabled = !DebugDrawManager.DebugEnabled;
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}
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DebugDraw3D.Config.FrustumLengthScale = camera_frustum_scale;
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// Zones with black borders
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foreach (var node in dZones.GetChildren())
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{
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if (node is Node3D z)
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{
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DebugDraw3D.DrawBoxXf(z.GlobalTransform, Colors.Black);
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}
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}
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// Spheres
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_draw_zone_title(pSpheresBox, "Spheres");
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DebugDraw3D.DrawSphereXf(dSphereTransform.GlobalTransform, Colors.Crimson);
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using (var _s1 = DebugDraw3D.NewScopedConfig().SetHdSphere(true))
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DebugDraw3D.DrawSphereXf(dSphereHDTransform.GlobalTransform, Colors.OrangeRed);
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/// Delayed spheres
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if (timer_1 <= 0)
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{
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DebugDraw3D.DrawSphere(dSpherePosition.GlobalPosition, 2.0f, Colors.BlueViolet, 2.0f);
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using (var _s1 = DebugDraw3D.NewScopedConfig().SetHdSphere(true))
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DebugDraw3D.DrawSphere(dSpherePosition.GlobalPosition + Vector3.Forward * 4, 2.0f, Colors.CornflowerBlue, 2.0f);
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timer_1 = 2;
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}
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timer_1 -= delta;
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// Cylinders
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_draw_zone_title(pCylindersBox, "Cylinders");
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DebugDraw3D.DrawCylinder(dCylinder1.GlobalTransform, Colors.Crimson);
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DebugDraw3D.DrawCylinder(new Transform3D(Basis.Identity.Scaled(new Vector3(1, 2, 1)), dCylinder2.GlobalPosition), Colors.Red);
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DebugDraw3D.DrawCylinderAb(dCylinder3a.GlobalPosition, dCylinder3b.GlobalPosition, 0.7f);
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// Boxes
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_draw_zone_title(pBoxesBox, "Boxes");
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DebugDraw3D.DrawBoxXf(dBox1.GlobalTransform, Colors.MediumPurple);
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DebugDraw3D.DrawBox(dBox2.GlobalPosition, Quaternion.FromEuler(new Vector3(0, Mathf.DegToRad(45), Mathf.DegToRad(45))), Vector3.One, Colors.RebeccaPurple);
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DebugDraw3D.DrawBoxXf(new Transform3D(new Basis(Vector3.Up, Mathf.Pi * 0.25f).Scaled(Vector3.One * 2), dBox3.GlobalPosition), Colors.RosyBrown);
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DebugDraw3D.DrawAabb(new Aabb(dAABB_fixed.GlobalPosition, new Vector3(2, 1, 2)), Colors.Aqua);
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DebugDraw3D.DrawAabbAb(dAABB.GetChild<Node3D>(0).GlobalPosition, dAABB.GetChild<Node3D>(1).GlobalPosition, Colors.DeepPink);
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// Boxes AB
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DebugDraw3D.DrawArrow(dBoxAB.GlobalPosition, dBoxABup.GlobalPosition, Colors.Gold, 0.1f, true);
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DebugDraw3D.DrawBoxAb(dBoxABa.GlobalPosition, dBoxABb.GlobalPosition, dBoxABup.GlobalPosition - dBoxAB.GlobalPosition, Colors.Peru);
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DebugDraw3D.DrawArrow(dBoxABEdge.GlobalPosition, dBoxABEdgeup.GlobalPosition, Colors.DarkRed, 0.1f, true);
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DebugDraw3D.DrawBoxAb(dBoxABEdgea.GlobalPosition, dBoxABEdgeb.GlobalPosition, dBoxABEdgeup.GlobalPosition - dBoxABEdge.GlobalPosition, Colors.DarkOliveGreen, false);
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// Lines
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_draw_zone_title(pLinesBox, "Lines");
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DebugDraw3D.DrawSquare(dLines_Target.GlobalPosition, 0.5f, Colors.Red);
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DebugDraw3D.DrawLine(dLines_1.GlobalPosition, dLines_Target.GlobalPosition, Colors.Fuchsia);
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DebugDraw3D.DrawRay(dLines_3.GlobalPosition, (dLines_Target.GlobalPosition - dLines_3.GlobalPosition).Normalized(), 3.0f, Colors.Crimson);
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if (timer_3 <= 0)
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{
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DebugDraw3D.DrawLine(dLines_6.GlobalPosition, dLines_Target.GlobalPosition, Colors.Fuchsia, 2.0f);
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timer_3 = 2;
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}
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timer_3 -= delta;
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// Test UP vector
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DebugDraw3D.DrawLine(dLines_7.GlobalPosition, dLines_Target.GlobalPosition, Colors.Red);
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// Lines with Arrow
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DebugDraw3D.DrawArrow(dLines_2.GlobalPosition, dLines_Target.GlobalPosition, Colors.Blue, 0.5f, true);
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DebugDraw3D.DrawArrowRay(dLines_4.GlobalPosition, (dLines_Target.GlobalPosition - dLines_4.GlobalPosition).Normalized(), 8.0f, Colors.Lavender, 0.5f, true);
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DebugDraw3D.DrawLineHitOffset(dLines_5.GlobalPosition, dLines_Target.GlobalPosition, true, Mathf.Abs(Mathf.Sin(Time.GetTicksMsec() / 1000.0f)), 0.25f, Colors.Aqua);
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// Paths
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_draw_zone_title(pPathsBox, "Paths");
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/// preparing data
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List<Vector3> points = new List<Vector3>();
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List<Vector3> points_below = new List<Vector3>();
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List<Vector3> points_below2 = new List<Vector3>();
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List<Vector3> points_below3 = new List<Vector3>();
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List<Vector3> points_below4 = new List<Vector3>();
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List<Vector3> lines_above = new List<Vector3>();
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foreach (var node in dLinePath.GetChildren())
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{
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if (node is Node3D c)
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{
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points.Add(c.GlobalPosition);
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points_below.Add(c.GlobalPosition + Vector3.Down);
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points_below2.Add(c.GlobalPosition + Vector3.Down * 2);
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points_below3.Add(c.GlobalPosition + Vector3.Down * 3);
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points_below4.Add(c.GlobalPosition + Vector3.Down * 4);
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}
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}
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for (int x = 0; x < points.Count - 1; x++)
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{
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lines_above.Add(points[x] + Vector3.Up);
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lines_above.Add(points[x + 1] + Vector3.Up);
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}
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/// drawing lines
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DebugDraw3D.DrawLines(lines_above.ToArray());
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DebugDraw3D.DrawLinePath(points.ToArray(), Colors.Beige);
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DebugDraw3D.DrawPoints(points_below.ToArray(), DebugDraw3D.PointType.TypeSquare, 0.2f, Colors.DarkGreen);
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DebugDraw3D.DrawPointPath(points_below2.ToArray(), DebugDraw3D.PointType.TypeSquare, 0.25f, Colors.Blue, Colors.Tomato);
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DebugDraw3D.DrawArrowPath(points_below3.ToArray(), Colors.Gold, 0.5f);
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using (var _sl = DebugDraw3D.NewScopedConfig().SetThickness(0.05f))
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DebugDraw3D.DrawPointPath(points_below4.ToArray(), DebugDraw3D.PointType.TypeSphere, 0.25f, Colors.MediumSeaGreen, Colors.MediumVioletRed);
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// Misc
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_draw_zone_title(pMiscBox, "Misc");
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if (Engine.IsEditorHint())
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{
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using var s = DebugDraw3D.NewScopedConfig().SetThickness(0);
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DebugDraw3D.DrawCameraFrustum(dCamera, Colors.DarkOrange);
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}
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using (var s = DebugDraw3D.NewScopedConfig().SetCenterBrightness(0.1f))
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{
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DebugDraw3D.DrawArrowhead(dMisc_Arrow.GlobalTransform, Colors.YellowGreen);
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}
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DebugDraw3D.DrawSquare(dMisc_Billboard.GlobalPosition, 0.5f, Colors.Green);
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DebugDraw3D.DrawPosition(dMisc_Position.GlobalTransform, Colors.Brown);
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DebugDraw3D.DrawGizmo(dMisc_GizmoTransform.GlobalTransform, null, true);
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DebugDraw3D.DrawGizmo(dMisc_GizmoOneColor.GlobalTransform, Colors.Brown, true);
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using (var s = DebugDraw3D.NewScopedConfig().SetCenterBrightness(0.5f).SetNoDepthTest(true))
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{
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DebugDraw3D.DrawGizmo(dMisc_GizmoNormal.GlobalTransform.Orthonormalized(), null, false);
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}
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// Grids
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_draw_zone_title_pos(dGrids_GridCentered.GlobalPosition + new Vector3(0, 1.5f, 0), "Grids", 96, 36);
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Transform3D tg = dGrids_Grid.GlobalTransform;
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Vector3 tn = dGrids_Grid_Subdivision.Transform.Origin;
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DebugDraw3D.DrawGrid(tg.Origin, tg.Basis.X, tg.Basis.Z, new Vector2I((int)tn.X * 10, (int)tn.Z * 10), Colors.LightCoral, false);
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var tn1 = dGrids_GridCentered_Subdivision.Transform.Origin;
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|
DebugDraw3D.DrawGridXf(dGrids_GridCentered.GlobalTransform, new Vector2I((int)(tn1.X * 10), (int)(tn1.Z * 10)));
|
||
|
|
||
|
using (var s = DebugDraw3D.NewScopedConfig().SetThickness(0.05f))
|
||
|
{
|
||
|
DebugDraw3D.DrawBoxXf(dPostProcess.GlobalTransform, Colors.SeaGreen);
|
||
|
}
|
||
|
|
||
|
// 2D
|
||
|
DebugDraw2D.Config.TextDefaultSize = text_groups_default_font_size;
|
||
|
DebugDraw2D.Config.TextBlockOffset = text_groups_offset;
|
||
|
DebugDraw2D.Config.TextBlockPosition = text_groups_position;
|
||
|
DebugDraw2D.Config.TextPadding = text_groups_padding;
|
||
|
|
||
|
DebugDraw2D.Config.TextCustomFont = custom_font;
|
||
|
|
||
|
|
||
|
if (test_text)
|
||
|
{
|
||
|
_text_tests();
|
||
|
}
|
||
|
|
||
|
// Lag Test
|
||
|
var lag_test_pos = (Vector3)dLagTest_RESET.GetAnimation("RESET").TrackGetKeyValue(0, 0);
|
||
|
_draw_zone_title_pos(lag_test_pos, "Lag test");
|
||
|
|
||
|
dLagTest.Position = lag_test_pos + new Vector3(Mathf.Sin(Time.GetTicksMsec() / 100.0f) * 2.5f, 0, 0);
|
||
|
DebugDraw3D.DrawBox(dLagTest.GlobalPosition, Quaternion.Identity, Vector3.One * 2.01f, Colors.Chocolate, true);
|
||
|
|
||
|
if (more_test_cases)
|
||
|
{
|
||
|
foreach (var node in dHitTest_RayEmitter.GetChildren())
|
||
|
{
|
||
|
if (node is RayCast3D ray)
|
||
|
ray.SetPhysicsProcessInternal(true);
|
||
|
}
|
||
|
|
||
|
_more_tests();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
foreach (var node in dHitTest_RayEmitter.GetChildren())
|
||
|
{
|
||
|
if (node is RayCast3D ray)
|
||
|
ray.SetPhysicsProcessInternal(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_draw_other_world();
|
||
|
|
||
|
if (draw_array_of_boxes)
|
||
|
{
|
||
|
_draw_array_of_boxes();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void _text_tests()
|
||
|
{
|
||
|
DebugDraw2D.SetText("FPS", $"{Engine.GetFramesPerSecond():F2}", 0, Colors.Gold);
|
||
|
|
||
|
if (text_groups_show_examples)
|
||
|
{
|
||
|
if (timer_text < 0)
|
||
|
{
|
||
|
DebugDraw2D.SetText("Some delayed text", "for 2.5s", -1, Colors.Black, 2.5f); // it's supposed to show text for 2.5 seconds
|
||
|
timer_text += 5;
|
||
|
}
|
||
|
|
||
|
DebugDraw2D.BeginTextGroup("-- First Group --", 2, Colors.LimeGreen, true, text_groups_title_font_size, text_groups_text_font_size);
|
||
|
DebugDraw2D.SetText("Simple text");
|
||
|
DebugDraw2D.SetText("Text", "Value", 0, Colors.Aquamarine);
|
||
|
DebugDraw2D.SetText("Text out of order", null, -1, Colors.Silver);
|
||
|
DebugDraw2D.BeginTextGroup("-- Second Group --", 1, Colors.Beige);
|
||
|
DebugDraw2D.SetText("Rendered frames", Engine.GetFramesDrawn());
|
||
|
DebugDraw2D.EndTextGroup();
|
||
|
}
|
||
|
|
||
|
if (text_groups_show_stats)
|
||
|
{
|
||
|
DebugDraw2D.BeginTextGroup("-- Stats --", 3, Colors.Wheat);
|
||
|
var render_stats = DebugDraw3D.GetRenderStats();
|
||
|
|
||
|
if (render_stats != null && text_groups_show_stats)
|
||
|
{
|
||
|
DebugDraw2D.SetText("Total", render_stats.TotalGeometry);
|
||
|
DebugDraw2D.SetText("Instances", render_stats.Instances, 1);
|
||
|
DebugDraw2D.SetText("Lines", render_stats.Lines, 2);
|
||
|
DebugDraw2D.SetText("Total Visible", render_stats.TotalVisible, 3);
|
||
|
DebugDraw2D.SetText("Visible Instances", render_stats.VisibleInstances, 4);
|
||
|
DebugDraw2D.SetText("Visible Lines", render_stats.VisibleLines, 5);
|
||
|
|
||
|
DebugDraw2D.SetText("---", "", 12);
|
||
|
|
||
|
DebugDraw2D.SetText("Culling time", $"{(render_stats.TotalTimeCullingUsec / 1000.0):F2} ms", 13);
|
||
|
DebugDraw2D.SetText("Filling instances buffer", $"{(render_stats.TimeFillingBuffersInstancesUsec / 1000.0):F2} ms", 14);
|
||
|
DebugDraw2D.SetText("Filling lines buffer", $"{(render_stats.TimeFillingBuffersLinesUsec / 1000.0):F2} ms", 15);
|
||
|
DebugDraw2D.SetText("Filling time", $"{(render_stats.TotalTimeFillingBuffersUsec / 1000.0):F2} ms", 16);
|
||
|
DebugDraw2D.SetText("Total time", $"{(render_stats.TotalTimeSpentUsec / 1000.0):F2} ms", 17);
|
||
|
|
||
|
DebugDraw2D.SetText("----", null, 32);
|
||
|
|
||
|
DebugDraw2D.SetText("Total Label3D", render_stats.NodesLabel3dExistsTotal, 33);
|
||
|
DebugDraw2D.SetText("Visible Label3D", render_stats.NodesLabel3dVisible + render_stats.NodesLabel3dVisiblePhysics, 34);
|
||
|
|
||
|
DebugDraw2D.SetText("-----", null, 48);
|
||
|
|
||
|
DebugDraw2D.SetText("Created scoped configs", $"{render_stats.CreatedScopedConfigs}", 49);
|
||
|
}
|
||
|
|
||
|
if (text_groups_show_stats && text_groups_show_stats_2d)
|
||
|
{
|
||
|
DebugDraw2D.SetText("------", null, 64);
|
||
|
}
|
||
|
|
||
|
var render_stats_2d = DebugDraw2D.GetRenderStats();
|
||
|
if (render_stats_2d != null && text_groups_show_stats_2d)
|
||
|
{
|
||
|
DebugDraw2D.SetText("Text groups", render_stats_2d.OverlayTextGroups, 96);
|
||
|
DebugDraw2D.SetText("Text lines", render_stats_2d.OverlayTextLines, 97);
|
||
|
}
|
||
|
DebugDraw2D.EndTextGroup();
|
||
|
}
|
||
|
|
||
|
if (text_groups_show_hints)
|
||
|
{
|
||
|
DebugDraw2D.BeginTextGroup("controls", 1024, Colors.White, false);
|
||
|
if (!Engine.IsEditorHint())
|
||
|
{
|
||
|
DebugDraw2D.SetText("WASD QE, LMB", "To move", 0);
|
||
|
}
|
||
|
DebugDraw2D.SetText("Alt: change render layers", DebugDraw3D.Config.GeometryRenderLayers, 1);
|
||
|
if (!OS.HasFeature("web"))
|
||
|
{
|
||
|
DebugDraw2D.SetText("Ctrl: toggle anti-aliasing", GetViewport().Msaa3D == Viewport.Msaa.Msaa4X ? "MSAA 4x" : "Disabled", 2);
|
||
|
}
|
||
|
DebugDraw2D.SetText("Down: freeze render", DebugDraw3D.Config.Freeze3dRender, 3);
|
||
|
if (Engine.IsEditorHint())
|
||
|
{
|
||
|
DebugDraw2D.SetText("Up: use scene camera", DebugDraw3D.Config.ForceUseCameraFromScene, 4);
|
||
|
}
|
||
|
DebugDraw2D.SetText("1,2,3: toggle debug", $"{DebugDraw3D.DebugEnabled}, {DebugDraw2D.DebugEnabled} 😐, {DebugDrawManager.DebugEnabled} 😏", 5);
|
||
|
DebugDraw2D.SetText("Left: toggle frustum culling", DebugDraw3D.Config.UseFrustumCulling, 6);
|
||
|
DebugDraw2D.SetText("Right: draw bounds for culling", DebugDraw3D.Config.VisibleInstanceBounds, 7);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _draw_zone_title(Node3D node, string title)
|
||
|
{
|
||
|
if (draw_3d_text)
|
||
|
{
|
||
|
using var _s1 = DebugDraw3D.NewScopedConfig().SetTextOutlineSize(72);
|
||
|
DebugDraw3D.DrawText(node.GlobalPosition + node.GlobalBasis.Y * 0.85f, title, 128);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _draw_zone_title_pos(Vector3 pos, string title, int font_size = 128, int outline = 72)
|
||
|
{
|
||
|
if (draw_3d_text)
|
||
|
{
|
||
|
using var _s1 = DebugDraw3D.NewScopedConfig().SetTextOutlineSize(outline);
|
||
|
DebugDraw3D.DrawText(pos, title, font_size);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _draw_other_world()
|
||
|
{
|
||
|
using var s = DebugDraw3D.NewScopedConfig().SetViewport(dOtherWorldBox.GetViewport());
|
||
|
DebugDraw3D.DrawBoxXf(dOtherWorldBox.GlobalTransform.RotatedLocal(new Vector3(1, 1, -1).Normalized(), Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0f, Mathf.Tau)), Colors.SandyBrown);
|
||
|
DebugDraw3D.DrawBoxXf(dOtherWorldBox.GlobalTransform.RotatedLocal(new Vector3(-1, 1, -1).Normalized(), Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0f, Mathf.Tau) - Mathf.Pi / 4), Colors.SandyBrown);
|
||
|
|
||
|
if (draw_3d_text)
|
||
|
{
|
||
|
var angle = Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0, Mathf.Tau);
|
||
|
using (var _w2 = DebugDraw3D.NewScopedConfig().SetTextFont(custom_3d_font))
|
||
|
{
|
||
|
DebugDraw3D.DrawText(dOtherWorldBox.GlobalPosition + new Vector3(Mathf.Cos(angle), -0.25f, Mathf.Sin(angle)), "Hello world!", 32, Colors.Crimson, 0);
|
||
|
}
|
||
|
|
||
|
using (var _w3 = DebugDraw3D.NewScopedConfig().SetNoDepthTest(true).SetTextOutlineColor(Colors.IndianRed).SetTextOutlineSize(6))
|
||
|
{
|
||
|
DebugDraw3D.DrawText(dOtherWorldBox.GlobalPosition + new Vector3(Mathf.Cos(angle), +0.25f, Mathf.Sin(-angle)), "World without depth", 20, Colors.Pink, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _draw_rays_casts()
|
||
|
{
|
||
|
// Line hits render
|
||
|
_draw_zone_title_pos(pHitTestSphere.GlobalPosition, "Line hits", 96, 36);
|
||
|
|
||
|
foreach (var node in dHitTest_RayEmitter.GetChildren())
|
||
|
{
|
||
|
if (node is RayCast3D ray)
|
||
|
{
|
||
|
ray.ForceRaycastUpdate();
|
||
|
DebugDraw3D.DrawLineHit(ray.GlobalPosition, ray.ToGlobal(ray.TargetPosition), ray.GetCollisionPoint(), ray.IsColliding(), 0.3f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _more_tests()
|
||
|
{
|
||
|
// Delayed line render
|
||
|
using (var s = DebugDraw3D.NewScopedConfig().SetThickness(0.035f))
|
||
|
{
|
||
|
DebugDraw3D.DrawLine(dLagTest.GlobalPosition + Vector3.Up, dLagTest.GlobalPosition + new Vector3(0, 3, Mathf.Sin(Time.GetTicksMsec() / 50.0f)), null, 0.35f);
|
||
|
|
||
|
if (draw_3d_text)
|
||
|
{
|
||
|
DebugDraw3D.DrawText(dLagTest.GlobalPosition + new Vector3(0, 3, Mathf.Sin(Time.GetTicksMsec() / 50.0f)), $"{Mathf.Sin(Time.GetTicksMsec() / 50.0f):F1}", 16, null, 0.35f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw plane
|
||
|
using (var _s11 = DebugDraw3D.NewScopedConfig().SetThickness(0.02f).SetPlaneSize(10))
|
||
|
{
|
||
|
var pl_node = GetNode<Node3D>("PlaneOrigin");
|
||
|
var xf = pl_node.GlobalTransform;
|
||
|
var normal = xf.Basis.Y.Normalized();
|
||
|
var plane = new Plane(normal, xf.Origin.Dot(normal));
|
||
|
|
||
|
var vp = GetViewport();
|
||
|
if (Engine.IsEditorHint() && (Viewport)Engine.GetSingleton("EditorInterface").Call("get_editor_viewport_3d", 0) != null)
|
||
|
{
|
||
|
vp = (Viewport)Engine.GetSingleton("EditorInterface").Call("get_editor_viewport_3d", 0);
|
||
|
}
|
||
|
|
||
|
var cam = vp.GetCamera3D();
|
||
|
if (cam != null)
|
||
|
{
|
||
|
var dir = vp.GetCamera3D().ProjectRayNormal(vp.GetMousePosition());
|
||
|
Vector3? intersect = plane.IntersectsRay(cam.GlobalPosition, dir);
|
||
|
|
||
|
DebugDraw3D.DrawPlane(plane, Colors.Coral * new Color(1, 1, 1, 0.4f), pl_node.GlobalPosition);
|
||
|
if (intersect.HasValue && intersect.Value.DistanceTo(pl_node.GlobalPosition) < _s11.GetPlaneSize() * 0.5f)
|
||
|
{
|
||
|
// Need to test different colors on both sides of the plane
|
||
|
var col = plane.IsPointOver(cam.GlobalPosition) ? Colors.Firebrick : Colors.Aquamarine;
|
||
|
DebugDraw3D.DrawSphere(intersect.Value, 0.3f, col);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _draw_array_of_boxes()
|
||
|
{
|
||
|
// Lots of boxes to check performance..
|
||
|
var x_size = 50;
|
||
|
var y_size = 50;
|
||
|
var z_size = 3;
|
||
|
var mul = 1.0f;
|
||
|
var cubes_max_time = 1.25f;
|
||
|
var show_text = draw_text_with_boxes;
|
||
|
using var cfg = DebugDraw3D.NewScopedConfig();
|
||
|
|
||
|
if (draw_1m_boxes)
|
||
|
{
|
||
|
x_size = 100;
|
||
|
y_size = 100;
|
||
|
z_size = 100;
|
||
|
mul = 4.0f;
|
||
|
cubes_max_time = 60f;
|
||
|
draw_text_with_boxes = false;
|
||
|
}
|
||
|
|
||
|
var size = Vector3.One;
|
||
|
var half_size = size * 0.5f;
|
||
|
|
||
|
if (timer_cubes <= 0)
|
||
|
{
|
||
|
var start_time = Time.GetTicksUsec();
|
||
|
for (int x = 0; x < x_size; x++)
|
||
|
{
|
||
|
for (int y = 0; y < y_size; y++)
|
||
|
{
|
||
|
for (int z = 0; z < z_size; z++)
|
||
|
{
|
||
|
cfg.SetThickness(Random.Shared.NextSingle() * 0.1f);
|
||
|
var pos = new Vector3(x * mul, (-4 - z) * mul, y * mul) + GlobalPosition;
|
||
|
DebugDraw3D.DrawBox(pos, Quaternion.Identity, size, null, false, cubes_max_time);
|
||
|
|
||
|
if (show_text && z == 0)
|
||
|
{
|
||
|
DebugDraw3D.DrawText(pos + half_size, pos.ToString(), 32, null, cubes_max_time);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//GD.Print($"Draw Cubes: {((Time.GetTicksUsec() - start_time) / 1000.0):F3}ms");
|
||
|
timer_cubes = cubes_max_time;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Node3D dHitTest;
|
||
|
CsgBox3D dLagTest;
|
||
|
PanelContainer dPanel;
|
||
|
Node3D dZones;
|
||
|
Node3D dSpherePosition;
|
||
|
Node3D dSphereTransform;
|
||
|
Node3D dSphereHDTransform;
|
||
|
Node3D dAABB;
|
||
|
Node3D dAABB_fixed;
|
||
|
Node3D dBox1;
|
||
|
Node3D dBox2;
|
||
|
Node3D dBox3;
|
||
|
Node3D dBoxAB;
|
||
|
Node3D dBoxABa;
|
||
|
Node3D dBoxABb;
|
||
|
Node3D dBoxABup;
|
||
|
Node3D dBoxABEdge;
|
||
|
Node3D dBoxABEdgea;
|
||
|
Node3D dBoxABEdgeb;
|
||
|
Node3D dBoxABEdgeup;
|
||
|
Node3D dLines_1;
|
||
|
Node3D dLines_2;
|
||
|
Node3D dLines_3;
|
||
|
Node3D dLines_4;
|
||
|
Node3D dLines_5;
|
||
|
Node3D dLines_6;
|
||
|
Node3D dLines_7;
|
||
|
Node3D dLines_8;
|
||
|
Node3D dLines_Target;
|
||
|
Node3D dLinePath;
|
||
|
Node3D dCylinder1;
|
||
|
Node3D dCylinder2;
|
||
|
Node3D dCylinder3a;
|
||
|
Node3D dCylinder3b;
|
||
|
|
||
|
Node3D pSpheresBox;
|
||
|
Node3D pCylindersBox;
|
||
|
Node3D pBoxesBox;
|
||
|
Node3D pLinesBox;
|
||
|
Node3D pPathsBox;
|
||
|
Node3D pMiscBox;
|
||
|
|
||
|
MeshInstance3D dPlaneOrigin;
|
||
|
MeshInstance3D pZDepthTestCube;
|
||
|
|
||
|
MeshInstance3D dOtherWorld;
|
||
|
SubViewport dOtherWorldViewport;
|
||
|
Node3D dOtherWorldBox;
|
||
|
|
||
|
Control dCustomCanvas;
|
||
|
Node3D dMisc_Arrow;
|
||
|
Camera3D dCamera;
|
||
|
Node3D dMisc_Billboard;
|
||
|
Node3D dMisc_Position;
|
||
|
Node3D dMisc_GizmoTransform;
|
||
|
Node3D dMisc_GizmoNormal;
|
||
|
Node3D dMisc_GizmoOneColor;
|
||
|
|
||
|
Node3D dGrids_Grid;
|
||
|
Node3D dGrids_Grid_Subdivision;
|
||
|
Node3D dGrids_GridCentered_Subdivision;
|
||
|
Node3D dGrids_GridCentered;
|
||
|
|
||
|
MeshInstance3D dPostProcess;
|
||
|
AnimationPlayer dLagTest_RESET;
|
||
|
Node3D dHitTest_RayEmitter;
|
||
|
Node3D pHitTestSphere;
|
||
|
|
||
|
void _get_nodes()
|
||
|
{
|
||
|
dHitTest = GetNode<Node3D>("HitTest");
|
||
|
dLagTest = GetNode<CsgBox3D>("LagTest");
|
||
|
dPanel = GetNode<PanelContainer>("Panel");
|
||
|
dZones = GetNode<Node3D>("Zones");
|
||
|
dSpherePosition = GetNode<Node3D>("Spheres/SpherePosition");
|
||
|
dSphereTransform = GetNode<Node3D>("Spheres/SphereTransform");
|
||
|
dSphereHDTransform = GetNode<Node3D>("Spheres/SphereHDTransform");
|
||
|
dAABB = GetNode<Node3D>("Boxes/AABB");
|
||
|
dAABB_fixed = GetNode<Node3D>("Boxes/AABB_fixed");
|
||
|
dBox1 = GetNode<Node3D>("Boxes/Box1");
|
||
|
dBox2 = GetNode<Node3D>("Boxes/Box2");
|
||
|
dBox3 = GetNode<Node3D>("Boxes/Box3");
|
||
|
dBoxAB = GetNode<Node3D>("Boxes/BoxAB");
|
||
|
dBoxABa = GetNode<Node3D>("Boxes/BoxAB/a");
|
||
|
dBoxABb = GetNode<Node3D>("Boxes/BoxAB/b");
|
||
|
dBoxABup = GetNode<Node3D>("Boxes/BoxAB/o/up");
|
||
|
dBoxABEdge = GetNode<Node3D>("Boxes/BoxABEdge");
|
||
|
dBoxABEdgea = GetNode<Node3D>("Boxes/BoxABEdge/a");
|
||
|
dBoxABEdgeb = GetNode<Node3D>("Boxes/BoxABEdge/b");
|
||
|
dBoxABEdgeup = GetNode<Node3D>("Boxes/BoxABEdge/o/up");
|
||
|
dLines_1 = GetNode<Node3D>("Lines/1");
|
||
|
dLines_2 = GetNode<Node3D>("Lines/2");
|
||
|
dLines_3 = GetNode<Node3D>("Lines/3");
|
||
|
dLines_4 = GetNode<Node3D>("Lines/4");
|
||
|
dLines_5 = GetNode<Node3D>("Lines/5");
|
||
|
dLines_6 = GetNode<Node3D>("Lines/6");
|
||
|
dLines_7 = GetNode<Node3D>("Lines/7");
|
||
|
dLines_8 = GetNode<Node3D>("Lines/8");
|
||
|
dLines_Target = GetNode<Node3D>("Lines/Target");
|
||
|
dLinePath = GetNode<Node3D>("LinePath");
|
||
|
dCylinder1 = GetNode<Node3D>("Cylinders/Cylinder1");
|
||
|
dCylinder2 = GetNode<Node3D>("Cylinders/Cylinder2");
|
||
|
dCylinder3a = GetNode<Node3D>("Cylinders/Cylinder3/1");
|
||
|
dCylinder3b = GetNode<Node3D>("Cylinders/Cylinder3/2");
|
||
|
|
||
|
pSpheresBox = GetNode<Node3D>("%SpheresBox");
|
||
|
pCylindersBox = GetNode<Node3D>("%CylindersBox");
|
||
|
pBoxesBox = GetNode<Node3D>("%BoxesBox");
|
||
|
pLinesBox = GetNode<Node3D>("%LinesBox");
|
||
|
pPathsBox = GetNode<Node3D>("%PathsBox");
|
||
|
pMiscBox = GetNode<Node3D>("%MiscBox");
|
||
|
|
||
|
dPlaneOrigin = GetNode<MeshInstance3D>("PlaneOrigin");
|
||
|
pZDepthTestCube = GetNode<MeshInstance3D>("%ZDepthTestCube");
|
||
|
|
||
|
dOtherWorld = GetNode<MeshInstance3D>("OtherWorld");
|
||
|
dOtherWorldViewport = GetNode<SubViewport>("OtherWorld/SubViewport");
|
||
|
dOtherWorldBox = GetNode<Node3D>("OtherWorld/SubViewport/SubViewportContainer/SubViewport/OtherWorldBox");
|
||
|
|
||
|
dCustomCanvas = GetNode<Control>("CustomCanvas");
|
||
|
dMisc_Arrow = GetNode<Node3D>("Misc/Arrow");
|
||
|
dCamera = GetNode<Camera3D>("Camera");
|
||
|
dMisc_Billboard = GetNode<Node3D>("Misc/Billboard");
|
||
|
dMisc_Position = GetNode<Node3D>("Misc/Position");
|
||
|
dMisc_GizmoTransform = GetNode<Node3D>("Misc/GizmoTransform");
|
||
|
dMisc_GizmoNormal = GetNode<Node3D>("Misc/GizmoNormal");
|
||
|
dMisc_GizmoOneColor = GetNode<Node3D>("Misc/GizmoOneColor");
|
||
|
|
||
|
dGrids_Grid = GetNode<Node3D>("Grids/Grid");
|
||
|
dGrids_Grid_Subdivision = GetNode<Node3D>("Grids/Grid/Subdivision");
|
||
|
dGrids_GridCentered_Subdivision = GetNode<Node3D>("Grids/GridCentered/Subdivision");
|
||
|
dGrids_GridCentered = GetNode<Node3D>("Grids/GridCentered");
|
||
|
|
||
|
dPostProcess = GetNode<MeshInstance3D>("PostProcess");
|
||
|
|
||
|
dLagTest_RESET = GetNode<AnimationPlayer>("LagTest/RESET");
|
||
|
dHitTest_RayEmitter = GetNode<Node3D>("HitTest/RayEmitter");
|
||
|
pHitTestSphere = GetNode<Node3D>("%HitTestSphere");
|
||
|
}
|
||
|
}
|