TowerGameProto/objects/bullet.tscn

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2025-04-16 22:56:14 +01:00
[gd_scene load_steps=5 format=3 uid="uid://dx2wpxj51mnju"]
[ext_resource type="Texture2D" uid="uid://b63im173j48xu" path="res://assets/resources.png" id="1_1hbe6"]
[ext_resource type="Script" uid="uid://c5sb5760mlui6" path="res://scripts/Projectile.gd" id="1_3ndsa"]
[sub_resource type="AtlasTexture" id="AtlasTexture_17rhs"]
atlas = ExtResource("1_1hbe6")
region = Rect2(64, 0, 64, 64)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8j1ou"]
size = Vector2(12, 23)
[node name="Bullet" type="RigidBody2D"]
collision_layer = 8
collision_mask = 3
contact_monitor = true
max_contacts_reported = 3
script = ExtResource("1_3ndsa")
cancel_speed = 200.0
lethal_speed = 250.0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5708
scale = Vector2(0.5, 0.5)
texture = SubResource("AtlasTexture_17rhs")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1.5, 0)
rotation = 1.5708
shape = SubResource("RectangleShape2D_8j1ou")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]