TowerGameProto/scripts/Enemy.gd

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GDScript3
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2025-04-16 22:56:14 +01:00
extends Unit
class_name Enemy
var sighted: bool = false:
set(value):
sighted = value
visible = sighted
func _ready() -> void:
target = target
visible = sighted
func _process(delta: float) -> void:
super(delta)
$Sprite2D.flip_h = !(facing >= PI/2 or facing <= -PI/2)