TowerGameProto/scripts/Projectile.gd

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GDScript3
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2025-04-16 22:56:14 +01:00
extends RigidBody2D
@export var cancel_time: float = 3.0
@export var cancel_speed: float = 50.0
@export var lethal_speed: float = 100.0
var lifetime: float = 0.0
func _process(delta: float) -> void:
lifetime += delta
if lifetime >= cancel_time:
cancel()
elif linear_velocity.length() <= cancel_speed and lifetime >= 0.1:
cancel()
func cancel() -> void:
queue_free()
func _on_body_entered(body: Node) -> void:
if linear_velocity.length() >= lethal_speed:
if body is Enemy:
body.kill()