@tool extends Node3D func _process(delta: float) -> void: var a = DebugDraw3D.new_scoped_config().set_thickness(0.015) DebugDraw3D.draw_box_xf($box.global_transform, Color.GREEN) DebugDraw3D.draw_gizmo($gizmo.global_transform) DebugDraw3D.draw_grid_xf($gizmo/grid.global_transform, Vector2i(2,2), DebugDraw3D.empty_color, false) DebugDraw3D.draw_sphere_xf($sphere.global_transform, Color.RED) DebugDraw3D.draw_cylinder($cylinder.global_transform, Color.BLUE) DebugDraw3D.draw_line_hit_offset($"line/1".global_transform.origin, $"line/2".global_transform.origin, true, 0.3, 0.1)