@tool extends Control @export var switch_to_scene = "" var is_ready := false func _ready(): if Engine.is_editor_hint(): return if ProjectSettings.has_setting("application/config/no_csharp_support"): %SwitchLang.visible = false %SwitchLang.disabled = true %ThicknessSlider.value = get_parent().debug_thickness %FrustumScaleSlider.value = get_parent().camera_frustum_scale %UpdateInPhysics.text = "Update in physics (%d Ticks) *" % ProjectSettings.get_setting("physics/common/physics_ticks_per_second") %UpdateInPhysics.button_pressed = get_parent().update_in_physics %ShowText.button_pressed = get_parent().test_text %ShowExamples.button_pressed = get_parent().text_groups_show_examples %ShowStats.button_pressed = get_parent().text_groups_show_stats %ShowHints.button_pressed = get_parent().text_groups_show_hints %Draw3DText.button_pressed = get_parent().draw_3d_text %DrawBoxes.button_pressed = get_parent().draw_array_of_boxes %Draw1MBoxes.button_pressed = get_parent().draw_1m_boxes %DrawBoxesAddText.button_pressed = get_parent().draw_text_with_boxes if get_tree(): await get_tree().create_timer(0.2).timeout %SwitchLang.disabled = false is_ready = true func _on_Button_pressed() -> void: get_tree().call_deferred("change_scene_to_file", switch_to_scene) func _on_hide_show_panel_pressed(): if %SettingsPanel.visible: %SettingsPanel.hide() %HideShowPanelButton.text = "Show panel" else: %SettingsPanel.show() %HideShowPanelButton.text = "Hide panel" func _on_thickness_slider_value_changed(value): if not is_ready: return get_parent().debug_thickness = value func _on_frustum_scale_slider_value_changed(value): if not is_ready: return get_parent().camera_frustum_scale = value func _on_update_in_physics_toggled(toggled_on): get_parent().update_in_physics = toggled_on func _on_show_text_toggled(toggled_on: bool) -> void: get_parent().test_text = toggled_on func _on_show_examples_toggled(toggled_on: bool) -> void: get_parent().text_groups_show_examples = toggled_on func _on_show_stats_toggled(toggled_on): get_parent().text_groups_show_stats = toggled_on func _on_show_hints_toggled(toggled_on: bool) -> void: get_parent().text_groups_show_hints = toggled_on func _on_draw_3d_text_toggled(toggled_on: bool) -> void: get_parent().draw_3d_text = toggled_on func _on_draw_boxes_toggled(toggled_on): get_parent().draw_array_of_boxes = toggled_on DebugDraw3D.clear_all() get_parent().timer_cubes = 0 func _on_draw_1m_boxes_toggled(toggled_on): get_parent().draw_1m_boxes = toggled_on if get_parent().draw_array_of_boxes: DebugDraw3D.clear_all() get_parent().timer_cubes = 0 func _on_add_text_to_boxes_toggled(toggled_on: bool) -> void: get_parent().draw_text_with_boxes = toggled_on