[gd_scene load_steps=7 format=3 uid="uid://ci2qx1cctt27p"] [ext_resource type="Script" uid="uid://vxnx03ef25s8" path="res://scripts/Enemy.gd" id="1_7jlpp"] [ext_resource type="Texture2D" uid="uid://b8x6okhfoufpx" path="res://assets/enemy.png" id="2_41oev"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7jlpp"] friction = 0.0 bounce = 0.3 [sub_resource type="CircleShape2D" id="CircleShape2D_223my"] radius = 28.0 [sub_resource type="Gradient" id="Gradient_7jlpp"] colors = PackedColorArray(1, 0, 0, 1, 1, 1, 0, 1) [sub_resource type="Gradient" id="Gradient_41oev"] colors = PackedColorArray(0.265048, 8.43251e-05, 0.922038, 1, 0.676137, 0.000581419, 0.724855, 1) [node name="Enemy" type="RigidBody2D" groups=["Enemy"]] collision_layer = 2 collision_mask = 15 physics_material_override = SubResource("PhysicsMaterial_7jlpp") lock_rotation = true linear_damp = 1.0 script = ExtResource("1_7jlpp") movement_force = 250.0 max_speed = 100.0 path_give_up_theshold = 128.0 stuck_speed = 50.0 [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("2_41oev") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_223my") [node name="PathDebugLine" type="Line2D" parent="."] visible = false default_color = Color(1, 0, 0, 1) gradient = SubResource("Gradient_7jlpp") joint_mode = 2 begin_cap_mode = 2 end_cap_mode = 2 [node name="ForceDebugLine" type="Line2D" parent="."] visible = false points = PackedVector2Array(0, 0, 0, 200) default_color = Color(0.27964, 0.000166725, 0.903432, 1) gradient = SubResource("Gradient_41oev") begin_cap_mode = 2 end_cap_mode = 2