extends Unit

class_name Enemy

var sighted: bool = false:
	set(value):
		sighted = value
		visible = sighted

func _ready() -> void:
	target = target
	visible = sighted

func _process(delta: float) -> void:
	super(delta)
	
	$Sprite2D.flip_h = !(facing >= PI/2 or facing <= -PI/2)