extends "res://scripts/Machine.gd"

@export var production_period: float = 0.0
var production_timer: float = 0.0


func _ready() -> void:
	super()
	determine_resource()
	
func place() -> void:
	super()
	determine_resource()
	
func determine_resource() -> void:
	var tile_coord: Vector2i = $"..".local_to_map(position)
	var ore: Resource = $"..".get_cell_tile_data(tile_coord).get_custom_data("Ore")
	if ore != null:
		produced_item = ore

func _process(delta: float) -> void:
	if !is_functional():
		return
	if produced_item != null:
		if production_period > 0:
			production_timer += delta
			if production_timer >= production_period:
				production_timer -= production_period
				produce()