extends RigidBody2D @export var cancel_time: float = 3.0 @export var cancel_speed: float = 50.0 @export var lethal_speed: float = 100.0 var lifetime: float = 0.0 func _process(delta: float) -> void: lifetime += delta if lifetime >= cancel_time: cancel() elif linear_velocity.length() <= cancel_speed and lifetime >= 0.1: cancel() func cancel() -> void: queue_free() func _on_body_entered(body: Node) -> void: if linear_velocity.length() >= lethal_speed: if body is Enemy: body.kill()