; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="TowerGameProto" run/main_scene="uid://u5y7hylu4uva" config/features=PackedStringArray("4.4") config/icon="res://icon.svg" [debug] gdscript/warnings/untyped_declaration=1 gdscript/warnings/inferred_declaration=1 gdscript/warnings/unsafe_property_access=1 gdscript/warnings/unsafe_method_access=1 gdscript/warnings/unsafe_call_argument=1 [file_customization] folder_colors={ "res://scripts/": "yellow" } [global_group] Enemy="" Buildings="" Spawners="" Citizens="" [input] camera_up={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } camera_down={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } camera_left={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } camera_right={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Terrain" 2d_physics/layer_2="Enemies" 2d_physics/layer_3="Buildings" 2d_physics/layer_4="Projectiles" 2d_physics/layer_5="Citizens" 2d_physics/layer_32="Input" [physics] 2d/default_gravity=0.0 [rendering] textures/canvas_textures/default_texture_filter=0 textures/default_filters/use_nearest_mipmap_filter=true