TowerGameProto/objects/parts/detection_area.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bul5wdylupx54"]
[ext_resource type="Script" uid="uid://dkqr1sxxunr2w" path="res://scripts/DetectionArea.gd" id="1_txslw"]
[sub_resource type="CircleShape2D" id="CircleShape2D_g682f"]
radius = 500.0
[sub_resource type="Gradient" id="Gradient_augeu"]
offsets = PackedFloat32Array(0.745547, 1)
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_f5emh"]
gradient = SubResource("Gradient_augeu")
width = 1000
height = 1000
fill = 1
fill_from = Vector2(0.495726, 0.517094)
fill_to = Vector2(1, 0.508547)
[node name="DetectionArea" type="Area2D"]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_txslw")
radius = 200.0
requires_line_of_sight = null
active_state = null
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_g682f")
[node name="PointLight2D" type="PointLight2D" parent="."]
energy = 0.3
shadow_enabled = true
texture = SubResource("GradientTexture2D_f5emh")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]