|
extends Camera2D
|
|
|
|
@export var camera_speed: float = 250.0
|
|
|
|
func _process(delta: float) -> void:
|
|
var movement: Vector2
|
|
movement.y = Input.get_axis("camera_up", "camera_down")
|
|
movement.x = Input.get_axis("camera_left", "camera_right")
|
|
|
|
position += movement * delta * camera_speed
|