TowerGameProto/scripts/Spawner.gd

19 lines
435 B
GDScript

extends Node2D
@export var spawned_entity: PackedScene
@export var active: bool = false
@export var spawn_time: float = 1.0
var spawn_timer: float = 0.0
func _process(delta: float) -> void:
if !active:
return
spawn_timer += delta
if spawn_timer >= spawn_time:
spawn_timer -= spawn_time
var entity: Node = spawned_entity.instantiate()
add_sibling(entity)
if entity is Node2D:
entity.global_position = global_position