TowerGameProto/scripts/Miner.gd

30 lines
692 B
GDScript

extends "res://scripts/Machine.gd"
@export var production_period: float = 0.0
var production_timer: float = 0.0
func _ready() -> void:
super()
determine_resource()
func place() -> void:
super()
determine_resource()
func determine_resource() -> void:
var tile_coord: Vector2i = $"..".local_to_map(position)
var ore: Resource = $"..".get_cell_tile_data(tile_coord).get_custom_data("Ore")
if ore != null:
produced_item = ore
func _process(delta: float) -> void:
if !is_functional():
return
if produced_item != null:
if production_period > 0:
production_timer += delta
if production_timer >= production_period:
production_timer -= production_period
produce()