A mod for Euro Truck Simulator 2 to support "haptic feedback devices" for "reasons"
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EuroFuckSimulator/libraries/scs-sdk/include/scssdk_input_device.h

189 lines
5.1 KiB

6 months ago
/**
* @file scssdk_input_device.h
*
* @brief Input SDK - devices.
*/
#ifndef SCSSDK_INPUT_DEVICE_H
#define SCSSDK_INPUT_DEVICE_H
#include "scssdk.h"
#include "scssdk_value.h"
#include "scssdk_input_event.h"
SCSSDK_HEADER
/**
* @name Types of input devices.
*/
//@{
typedef scs_u32_t scs_input_device_type_t;
const scs_input_device_type_t SCS_INPUT_DEVICE_TYPE_INVALID = 0;
/**
* @brief Generic device bindable in the game UI.
*/
const scs_input_device_type_t SCS_INPUT_DEVICE_TYPE_generic = 1;
/**
* @brief Semantical device.
*
* The inputs of this device map directly to mixes with the same
* name the same way the Steam Input works. No binding UI is
* supported. This allows the device to work without user having
* to do any configuration however it also means that if the
* game mixes change, the user will be unable to adjust the binding
* and a plugin update will be required.
*
* Note that only subset of mixes are supported. If mix expression
* in a fresh controls.sii references something like "semantical.<mixname>?0",
* then semantical input is likely supported for that mix.
*/
const scs_input_device_type_t SCS_INPUT_DEVICE_TYPE_semantical = 2;
//@}
/**
* @brief Maximal number of inputs allowed on a single device.
*/
const scs_u32_t SCS_INPUT_MAX_INPUT_COUNT = 400;
/**
* @brief Information about a single input of the input device.
*/
struct scs_input_device_input_t
{
/**
* @brief Name of this input used in the configuration file
*
* This string can contain only the following characters:
* @li lower-cased english letters
* @li digits
* @li underscore
*/
scs_string_t name;
/**
* @brief Name of the input shown to the user.
*
* Currently only the following characters are allowed:
* @li English letters
* @li digits
* @li underscore
* @li space
* @li dot
*/
scs_string_t display_name;
/**
* @brief Type of the value provided by this input.
*
* Only the following value types are supported:
* @li SCS_VALUE_TYPE_bool
* @li SCS_VALUE_TYPE_float
*/
scs_value_type_t value_type;
#ifdef SCS_ARCHITECTURE_x64
/**
* @brief Explicit 8-byte alignment for structure size.
*/
scs_u32_t _padding;
#endif
};
scs_check_size(scs_input_device_input_t, 12, 24);
/**
* @brief Type of function called to notify about changes in device activity state
*
* @param active Nonzero if the device is active and processing events.
* @param context Context information passed during device registration.
*/
typedef SCSAPI_VOID_FPTR(scs_input_active_callback_t)(const scs_u8_t active, const scs_context_t context);
/**
* @brief Input device.
*/
struct scs_input_device_t
{
/**
* @brief Name of this device used in the configuration file
*
* Must be unique among all input plugins.
*
* This string can contain only the following characters:
* @li lower-cased English letters
* @li digits
* @li underscore
*/
scs_string_t name;
/**
* @brief Name of the device shown to the user.
*
* Currently only the following characters are allowed:
* @li English letters
* @li digits
* @li underscore
* @li space
* @li dot
*/
scs_string_t display_name;
/**
* @brief Type of this device.
*/
scs_input_device_type_t type;
/**
* @brief Number of inputs in the inputs array.
*
* There must be at least one input.
*/
scs_u32_t input_count;
/**
* @brief Individual inputs.
*/
const scs_input_device_input_t *inputs;
/**
* @brief Context value to provide to the callbacks.
*/
scs_context_t callback_context;
/**
* @brief Callback called when device activity state changes
*
* Optional
*/
scs_input_active_callback_t input_active_callback;
/**
* @brief Callback to call to retrieve input events.
*
* Only called when the device is active.
*
* Required
*/
scs_input_event_callback_t input_event_callback;
};
scs_check_size(scs_input_device_t, 32, 56);
/**
* @brief Registers a input device
*
* This function can be only called from scs_input_init. Devices are automatically unregistered before
* calling scs_input_shutdown.
*
* @param device_info Information about the device. The structure is fully processed during the call.
* @return SCS_RESULT_ok on successful registration. Error code otherwise.
*/
typedef SCSAPI_RESULT_FPTR(scs_input_register_device_t)(const scs_input_device_t *const device_info);
SCSSDK_FOOTER
#endif // SCSSDK_INPUT_DEVICE_H
/* eof */