A mod for Euro Truck Simulator 2 to support "haptic feedback devices" for "reasons"
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/**
* @brief Logs calculated world space position of the head to demonstrate
* combination of telemetry channels and configuration data.
*/
// Windows stuff.
#ifdef _WIN32
# define WINVER 0x0500
# define _WIN32_WINNT 0x0500
# include <windows.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <stdarg.h>
#include <math.h>
#include <string.h>
// SDK
#include "scssdk_telemetry.h"
#include "eurotrucks2/scssdk_eut2.h"
#include "eurotrucks2/scssdk_telemetry_eut2.h"
#include "amtrucks/scssdk_ats.h"
#include "amtrucks/scssdk_telemetry_ats.h"
#define UNUSED(x)
/**
* @brief Logging support.
*/
FILE *log_file = NULL;
/**
* @brief Tracking of paused state of the game.
*/
bool output_paused = true;
/**
* @brief Combined telemetry data.
*/
struct telemetry_state_t
{
// Configuration.
/**
* @brief Position of the cabin joint in vehicle space.
*/
scs_value_fvector_t cabin_position;
/**
* @brief Base position of the head in the cabin.
*/
scs_value_fvector_t head_position;
// Channels.
/**
* @brief World space position & orientation of the truck.
*/
scs_value_dplacement_t truck_placement;
/**
* @brief Offset of the cabin from the default position.
*/
scs_value_fplacement_t cabin_offset;
/**
* @brief Offset of the head from its default position.
*/
scs_value_fplacement_t head_offset;
} telemetry;
/**
* @brief Function writting message to the game internal log.
*/
scs_log_t game_log = NULL;
// Management of the log file.
bool init_log(void)
{
if (log_file) {
return true;
}
log_file = fopen("telemetry_position.log", "wt");
if (! log_file) {
return false;
}
fprintf(log_file, "Log opened\n");
return true;
}
void finish_log(void)
{
if (! log_file) {
return;
}
fprintf(log_file, "Log ended\n");
fclose(log_file);
log_file = NULL;
}
void log_print(const char *const text, ...)
{
if (! log_file) {
return;
}
va_list args;
va_start(args, text);
vfprintf(log_file, text, args);
va_end(args);
}
void log_line(const char *const text, ...)
{
if (! log_file) {
return;
}
va_list args;
va_start(args, text);
vfprintf(log_file, text, args);
fprintf(log_file, "\n");
va_end(args);
}
/**
* @brief Adds two float vectors.
*/
scs_value_fvector_t add(const scs_value_fvector_t &first, const scs_value_fvector_t &second)
{
scs_value_fvector_t result;
result.x = first.x + second.x;
result.y = first.y + second.y;
result.z = first.z + second.z;
return result;
}
/**
* @brief Adds float vector to double vector.
*/
scs_value_dvector_t add(const scs_value_dvector_t &first, const scs_value_fvector_t &second)
{
scs_value_dvector_t result;
result.x = first.x + second.x;
result.y = first.y + second.y;
result.z = first.z + second.z;
return result;
}
/**
* @brief Rotates specified vector by specified orientation.
*/
scs_value_fvector_t rotate(const scs_value_euler_t &orientation, const scs_value_fvector_t &vector)
{
const float heading_radians = orientation.heading * 6.2831853071795864769252867665590058f;
const float pitch_radians = orientation.pitch * 6.2831853071795864769252867665590058f;
const float roll_radians = orientation.roll * 6.2831853071795864769252867665590058f;
const float cos_heading = cosf(heading_radians);
const float sin_heading = sinf(heading_radians);
const float cos_pitch = cosf(pitch_radians);
const float sin_pitch = sinf(pitch_radians);
const float cos_roll = cosf(roll_radians);
const float sin_roll = sinf(roll_radians);
// Roll around Z axis.
const float post_roll_x = vector.x * cos_roll - vector.y * sin_roll;
const float post_roll_y = vector.x * sin_roll + vector.y * cos_roll;
const float post_roll_z = vector.z;
// Pitch around X axis.
const float post_pitch_x = post_roll_x;
const float post_pitch_y = post_roll_y * cos_pitch - post_roll_z * sin_pitch;
const float post_pitch_z = post_roll_y * sin_pitch + post_roll_z * cos_pitch;
// Heading around Y axis.
scs_value_fvector_t result;
result.x = post_pitch_x * cos_heading + post_pitch_z * sin_heading;
result.y = post_pitch_y;
result.z = -post_pitch_x * sin_heading + post_pitch_z * cos_heading;
return result;
}
// Handling of individual events.
SCSAPI_VOID telemetry_frame_end(const scs_event_t UNUSED(event), const void *const UNUSED(event_info), const scs_context_t UNUSED(context))
{
if (output_paused) {
return;
}
// Calculate the position. Note that the value differs slightly from the values used by the
// game for rendering. This code evaluates the value using data directly corresponding to
// simulation steps instead of interpolating between two neighbour simulated positions like
// the game does. It also calculates the value for each simulation frame instead of once per
// rendering frame like the game does.
const scs_value_fvector_t head_position_in_cabin_space = add(telemetry.head_position, telemetry.head_offset.position);
const scs_value_fvector_t head_position_in_vehicle_space = add(add(telemetry.cabin_position, telemetry.cabin_offset.position), rotate(telemetry.cabin_offset.orientation, head_position_in_cabin_space));
const scs_value_dvector_t head_position_in_world_space = add(telemetry.truck_placement.position, rotate(telemetry.truck_placement.orientation, head_position_in_vehicle_space));
log_line("%f;%f;%f", head_position_in_world_space.x, head_position_in_world_space.y, head_position_in_world_space.z);
}
SCSAPI_VOID telemetry_pause(const scs_event_t event, const void *const UNUSED(event_info), const scs_context_t UNUSED(context))
{
output_paused = (event == SCS_TELEMETRY_EVENT_paused);
}
/**
* @brief Finds attribute with specified name in the configuration structure.
*
* Returns NULL if the attribute was not found or if it is not of the expected type.
*/
const scs_named_value_t *find_attribute(const scs_telemetry_configuration_t &configuration, const char *const name, const scs_u32_t index, const scs_value_type_t expected_type)
{
for (const scs_named_value_t *current = configuration.attributes; current->name; ++current) {
if ((current->index != index) || (strcmp(current->name, name) != 0)) {
continue;
}
if (current->value.type == expected_type) {
return current;
}
log_line("ERROR: Attribute %s has unexpected type %u", name, static_cast<unsigned>(current->value.type));
break;
}
return NULL;
}
SCSAPI_VOID telemetry_configuration(const scs_event_t event, const void *const event_info, const scs_context_t UNUSED(context))
{
const struct scs_telemetry_configuration_t *const info = static_cast<const scs_telemetry_configuration_t *>(event_info);
// We currently only care for the truck telemetry info.
if (strcmp(info->id, SCS_TELEMETRY_CONFIG_truck) != 0) {
return;
}
// Extract the value we are interested in.
const scs_named_value_t *const cabin_position = find_attribute(*info, SCS_TELEMETRY_CONFIG_ATTRIBUTE_cabin_position, SCS_U32_NIL, SCS_VALUE_TYPE_fvector);
if (cabin_position) {
telemetry.cabin_position = cabin_position->value.value_fvector;
}
else {
// Vehicle without separate cabin.
telemetry.cabin_position.x = telemetry.cabin_position.y = telemetry.cabin_position.z = 0.0f;
}
const scs_named_value_t *const head_position = find_attribute(*info, SCS_TELEMETRY_CONFIG_ATTRIBUTE_head_position, SCS_U32_NIL, SCS_VALUE_TYPE_fvector);
if (head_position) {
telemetry.head_position = head_position->value.value_fvector;
}
else {
log_line("WARNING: Head position unavailable");
telemetry.head_position.x = telemetry.head_position.y = telemetry.head_position.z = 0.0f;
}
}
// Handling of individual channels.
SCSAPI_VOID telemetry_store_fplacement(const scs_string_t name, const scs_u32_t index, const scs_value_t *const value, const scs_context_t context)
{
assert(context);
assert(value);
assert(value->type == SCS_VALUE_TYPE_fplacement);
scs_value_fplacement_t *const placement = static_cast<scs_value_fplacement_t *>(context);
*placement = value->value_fplacement;
}
SCSAPI_VOID telemetry_store_dplacement(const scs_string_t name, const scs_u32_t index, const scs_value_t *const value, const scs_context_t context)
{
assert(context);
assert(value);
assert(value->type == SCS_VALUE_TYPE_dplacement);
scs_value_dplacement_t *const placement = static_cast<scs_value_dplacement_t *>(context);
*placement = value->value_dplacement;
}
/**
* @brief Telemetry API initialization function.
*
* See scssdk_telemetry.h
*/
SCSAPI_RESULT scs_telemetry_init(const scs_u32_t version, const scs_telemetry_init_params_t *const params)
{
// We currently support only one version.
if (version != SCS_TELEMETRY_VERSION_1_00) {
return SCS_RESULT_unsupported;
}
const scs_telemetry_init_params_v100_t *const version_params = static_cast<const scs_telemetry_init_params_v100_t *>(params);
if (! init_log()) {
version_params->common.log(SCS_LOG_TYPE_error, "Unable to initialize the log file");
return SCS_RESULT_generic_error;
}
// Check application version. Note that this example uses fairly basic channels which are likely to be supported
// by any future SCS trucking game however more advanced application might want to at least warn the user if there
// is game or version they do not support.
log_line("Game '%s' %u.%u", version_params->common.game_id, SCS_GET_MAJOR_VERSION(version_params->common.game_version), SCS_GET_MINOR_VERSION(version_params->common.game_version));
if (strcmp(version_params->common.game_id, SCS_GAME_ID_EUT2) == 0) {
// Below the minimum version there might be some missing features (only minor change) or
// incompatible values (major change).
const scs_u32_t MINIMAL_VERSION = SCS_TELEMETRY_EUT2_GAME_VERSION_1_00;
if (version_params->common.game_version < MINIMAL_VERSION) {
log_line("WARNING: Too old version of the game, some features might behave incorrectly");
}
// Future versions are fine as long the major version is not changed.
const scs_u32_t IMPLEMENTED_VERSION = SCS_TELEMETRY_EUT2_GAME_VERSION_CURRENT;
if (SCS_GET_MAJOR_VERSION(version_params->common.game_version) > SCS_GET_MAJOR_VERSION(IMPLEMENTED_VERSION)) {
log_line("WARNING: Too new major version of the game, some features might behave incorrectly");
}
}
else if (strcmp(version_params->common.game_id, SCS_GAME_ID_ATS) == 0) {
// Below the minimum version there might be some missing features (only minor change) or
// incompatible values (major change).
const scs_u32_t MINIMAL_VERSION = SCS_TELEMETRY_ATS_GAME_VERSION_1_00;
if (version_params->common.game_version < MINIMAL_VERSION) {
log_line("WARNING: Too old version of the game, some features might behave incorrectly");
}
// Future versions are fine as long the major version is not changed.
const scs_u32_t IMPLEMENTED_VERSION = SCS_TELEMETRY_ATS_GAME_VERSION_CURRENT;
if (SCS_GET_MAJOR_VERSION(version_params->common.game_version) > SCS_GET_MAJOR_VERSION(IMPLEMENTED_VERSION)) {
log_line("WARNING: Too new major version of the game, some features might behave incorrectly");
}
}
else {
log_line("WARNING: Unsupported game, some features or values might behave incorrectly");
}
// Register for events. Note that failure to register those basic events
// likely indicates invalid usage of the api or some critical problem. As the
// example requires all of them, we can not continue if the registration fails.
const bool events_registered =
(version_params->register_for_event(SCS_TELEMETRY_EVENT_frame_end, telemetry_frame_end, NULL) == SCS_RESULT_ok) &&
(version_params->register_for_event(SCS_TELEMETRY_EVENT_paused, telemetry_pause, NULL) == SCS_RESULT_ok) &&
(version_params->register_for_event(SCS_TELEMETRY_EVENT_started, telemetry_pause, NULL) == SCS_RESULT_ok) &&
(version_params->register_for_event(SCS_TELEMETRY_EVENT_configuration, telemetry_configuration, NULL) == SCS_RESULT_ok)
;
if (! events_registered) {
// Registrations created by unsuccessfull initialization are
// cleared automatically so we can simply exit.
version_params->common.log(SCS_LOG_TYPE_error, "Unable to register event callbacks");
return SCS_RESULT_generic_error;
}
// Register for channels. The channel might be missing if the game does not support
// it (SCS_RESULT_not_found) or if does not support the requested type
// (SCS_RESULT_unsupported_type). For purpose of this example we ignore the failues
// so the unsupported channels will remain at theirs default value.
version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_world_placement, SCS_U32_NIL, SCS_VALUE_TYPE_dplacement, SCS_TELEMETRY_CHANNEL_FLAG_none, telemetry_store_dplacement, &telemetry.truck_placement);
version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_cabin_offset, SCS_U32_NIL, SCS_VALUE_TYPE_fplacement, SCS_TELEMETRY_CHANNEL_FLAG_none, telemetry_store_fplacement, &telemetry.cabin_offset);
version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_head_offset , SCS_U32_NIL, SCS_VALUE_TYPE_fplacement, SCS_TELEMETRY_CHANNEL_FLAG_none, telemetry_store_fplacement, &telemetry.head_offset);
game_log = version_params->common.log;
// Set the structure with defaults.
memset(&telemetry, 0, sizeof(telemetry));
// Initially the game is paused.
output_paused = true;
return SCS_RESULT_ok;
}
/**
* @brief Telemetry API deinitialization function.
*
* See scssdk_telemetry.h
*/
SCSAPI_VOID scs_telemetry_shutdown(void)
{
// Any cleanup needed. The registrations will be removed automatically
// so there is no need to do that manually.
game_log = NULL;
finish_log();
}
// Cleanup
#ifdef _WIN32
BOOL APIENTRY DllMain(
HMODULE module,
DWORD reason_for_call,
LPVOID reseved
)
{
if (reason_for_call == DLL_PROCESS_DETACH) {
finish_log();
}
return TRUE;
}
#endif
#ifdef __linux__
void __attribute__ ((destructor)) unload(void)
{
finish_log();
}
#endif