[gd_scene load_steps=4 format=2]

[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://tiles.png" type="Texture" id=2]

[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )

[node name="Player" type="Sprite"]
texture = SubResource( 1 )
offset = Vector2( 16, 16 )
script = ExtResource( 1 )
