[gd_scene load_steps=4 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://tiles.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 32, 32 ) [node name="Player" type="Sprite"] texture = SubResource( 1 ) offset = Vector2( 16, 16 ) script = ExtResource( 1 )