[gd_scene load_steps=3 format=2] [ext_resource path="res://tiles.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 32, 32, 32, 32 ) [node name="Pickup" type="Sprite"] texture = SubResource( 1 ) offset = Vector2( 16, 16 )