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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://tiles.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 32, 32, 32, 32 )
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[node name="Pickup" type="Sprite"]
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texture = SubResource( 1 )
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offset = Vector2( 16, 16 )
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