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LoopyTest/scripts/Cell.gd

38 lines
808 B

extends Polygon2D
export var sides: int = 4
export var size: float = 50
var idx: int
var accessor: GameScene.CellAccessor
var moveSpeed: float = rand_range(0.5,1.5)
func _ready() -> void:
init()
func init() -> void:
var points: PoolVector2Array = []
for side in range(sides):
var angle: float = ((side / float(sides)) + (0.5 / sides) ) * (2 * PI)
points.append(Vector2(cos(angle),sin(angle)) * size)
polygon = points
# color = Color(randf(),randf(),randf())
accessor = get_parent().get_cell(idx)
func _process(delta):
var target: Vector2 = accessor.get_pos() + Vector2(size,size)
position = position.linear_interpolate(target,delta*moveSpeed)
var owner: int = accessor.get_owner()
match owner:
0:
color = Color.white
1:
color = Color.pink
2:
color = Color.skyblue