; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node2D", "class": "GameScene", "language": "GDScript", "path": "res://scripts/GameScene.gd" }, { "base": "Reference", "class": "GameState", "language": "GDScript", "path": "res://scripts/GameState.gd" }, { "base": "", "class": "GitAPI", "language": "NativeScript", "path": "res://addons/godot-git-plugin/git_api.gdns" } ] _global_script_class_icons={ "GameScene": "", "GameState": "", "GitAPI": "" } [application] config/name="LoopyTest" run/main_scene="res://scenes/GameScene.tscn" config/icon="res://icon.png" [debug] gdscript/warnings/treat_warnings_as_errors=true gdscript/warnings/return_value_discarded=false gdscript/warnings/integer_division=false [gdnative] singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ] [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"