Added static navigation obstacle component.
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extends Node3D
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@export var aabb: AABB = AABB(Vector3(-1,0,-1),Vector3(2,2,2))
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@export var weight: float = 10.0
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@export var make_solid: bool = true
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var enable_timer: float = 1.0
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var enabled: bool = false
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func _process(delta: float) -> void:
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if enable_timer > 0:
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enable_timer -= delta
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if !enabled and enable_timer <= 0:
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enabled = true
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update()
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func update() -> void:
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var global_aabb: AABB = global_transform * aabb
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#DebugDraw3D.draw_aabb(global_aabb, Color.DARK_CYAN, 5)
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for map_rid in NavigationServer3D.get_maps():
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for region_rid in NavigationServer3D.map_get_regions(map_rid):
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var region_aabb: AABB = NavigationServer3D.region_get_bounds(region_rid).grow(0.1)
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#DebugDraw3D.draw_aabb(region_aabb, Color.YELLOW, 5)
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if global_aabb.intersects(region_aabb):
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NavigationServer3D.region_set_travel_cost(region_rid, weight)
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#NavigationServer3D.region_set_enabled(region_rid, false)
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DebugDraw3D.draw_aabb(region_aabb, Color.RED, 5)
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uid://bcp3fwf3nds3k
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