TowerGame/objects/buildings/building.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b1fnsl3k1mo5c"]
[ext_resource type="Script" uid="uid://dvgo3kpjr2mmj" path="res://scripts/building_components/building.gd" id="1_k07no"]
[sub_resource type="BoxMesh" id="BoxMesh_cee1v"]
size = Vector3(2, 2, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_k07no"]
size = Vector3(2, 2, 2)
[node name="Building" type="StaticBody3D"]
script = ExtResource("1_k07no")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("BoxMesh_cee1v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_k07no")
[node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
radius = 1.0
vertices = PackedVector3Array(-1, 0, -1, 1, 0, -1, 1, 0, 1, -1, 0, 1)
affect_navigation_mesh = true
carve_navigation_mesh = true
use_3d_avoidance = true