TowerGame/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
resources_spreadsheet_view/array_color_tint=100.0
resources_spreadsheet_view/color_rows=true
resources_spreadsheet_view/array_min_width=128.0
resources_spreadsheet_view/resource_preview_size=32.0
resources_spreadsheet_view/clip_headers=false
resources_spreadsheet_view/dupe_arrays=true
resources_spreadsheet_view/context_menu_on_leftclick=false
resources_spreadsheet_view/fold_docks=true
resources_spreadsheet_view/resource_cell_label_mode=1
resources_spreadsheet_view/freeze_first_column=true
[application]
config/name="TowerGame3D"
run/main_scene="uid://bwftban1ppo17"
config/features=PackedStringArray("4.4")
config/icon="uid://u1hpdb62rxlc"
addons/icon_finder/preview_size=24
[autoload]
IconsFonts="*res://addons/icons-fonts/icons_fonts/IconsFonts.gd"
[debug]
settings/stdout/print_fps=true
shapes/navigation/enable_edge_connections=false
shapes/navigation/enable_edge_connections_xray=false
shapes/navigation/enable_edge_lines_xray=false
shapes/navigation/enable_link_connections_xray=false
shapes/navigation/enable_agent_paths_xray=false
[display]
window/vsync/vsync_mode=2
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/GPUTrail/plugin.cfg", "res://addons/PathMesh3D/plugin.cfg", "res://addons/git_describe/plugin.cfg", "res://addons/icons-fonts/plugin.cfg", "res://addons/rakugo-nodes/plugin.cfg", "res://addons/resources_spreadsheet_view/plugin.cfg")
[global_group]
Enemies=""
[input]
camera_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
camera_backward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
camera_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
camera_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
camera_set_target={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
3d_render/layer_1="Terrain"
3d_render/layer_2="Buildings"
3d_render/layer_3="Units"
3d_physics/layer_1="Terrain"
3d_navigation/layer_1="Enemies Small"
3d_physics/layer_2="Buildings"
3d_navigation/layer_2="Enemies Large"
3d_physics/layer_3="Enemies"
3d_navigation/layer_3="Citizens"
3d_physics/layer_4="Citizens"
3d_physics/layer_5="Projectiles"
[navigation]
3d/default_edge_connection_margin=0.6
3d/default_link_connection_radius=0.5
[physics]
common/physics_interpolation=true
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1